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Searched refs:STR_ROTATED (Results 1 – 3 of 3) sorted by relevance

/original-bsd/games/fortune/strfile/
H A Dstrfile.h24 #define STR_ROTATED 0x4 /* rot-13'd text */ macro
H A Dstrfile.c195 Tbl.str_flags |= STR_ROTATED;
/original-bsd/games/fortune/fortune/
H A Dfortune.c219 if (fp->tbl.str_flags & STR_ROTATED)