Home
last modified time | relevance | path

Searched refs:S_INBATTLE (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/phantasia/
H A Dphantdefs.h17 #define S_INBATTLE 4 /* playing - in battle */ macro
H A Dinterplayer.c55 && (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE) in checkbattle()
128 Player.p_status = S_INBATTLE;
156 for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop)
163 if (Other.p_status != S_INBATTLE)
H A Dio.c257 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) in interrupt()
H A Dmisc.c1572 case S_INBATTLE: