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Searched refs:Shield (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/phantasia/
H A Dphantglobs.c8 double Shield; /* force field thrown up in monster battle */ variable
H A Dinterplayer.c129 Shield = Player.p_energy;
199 mvprintw(1, 26, "%20.0f", Shield); /* overprint energy */
259 Shield -= dtemp;
283 if (Other.p_istat == I_KILLED || Shield < 0.0)
286 Shield = -2.0; /* insure this value is negative */
325 Player.p_energy = Shield; /* set energy to actual value */
H A Dphantglobs.h6 extern double Shield; /* force field thrown up in monster battle */
H A Dfight.c51 Shield = 0.0; /* no shield up yet */
97 mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */
458 inflict = (Player.p_energy + Shield) * 1.02; in monsthits()
694 if ((Shield -= inflict) < 0) in monsthits()
696 Player.p_energy += Shield; in monsthits()
697 Shield = 0.0; in monsthits()
912 Shield = (Player.p_maxenergy + Player.p_shield) * 4.2 + 45.0; in throwspell()
1322 Shield = in awardtreasure()