Searched refs:Shield (Results 1 – 4 of 4) sorted by relevance
8 double Shield; /* force field thrown up in monster battle */ variable
129 Shield = Player.p_energy;199 mvprintw(1, 26, "%20.0f", Shield); /* overprint energy */259 Shield -= dtemp;283 if (Other.p_istat == I_KILLED || Shield < 0.0)286 Shield = -2.0; /* insure this value is negative */325 Player.p_energy = Shield; /* set energy to actual value */
6 extern double Shield; /* force field thrown up in monster battle */
51 Shield = 0.0; /* no shield up yet */97 mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */458 inflict = (Player.p_energy + Shield) * 1.02; in monsthits()694 if ((Shield -= inflict) < 0) in monsthits()696 Player.p_energy += Shield; in monsthits()697 Shield = 0.0; in monsthits()912 Shield = (Player.p_maxenergy + Player.p_shield) * 4.2 + 45.0; in throwspell()1322 Shield = in awardtreasure()