Home
last modified time | relevance | path

Searched refs:WAND_MATERIALS (Results 1 – 2 of 2) sorted by relevance

/original-bsd/games/rogue/
H A Dinventory.c32 char *wand_materials[WAND_MATERIALS] = {
583 boolean used[WAND_MATERIALS]; in get_wand_and_ring_materials()
585 for (i = 0; i < WAND_MATERIALS; i++) { in get_wand_and_ring_materials()
590 j = get_rand(0, WAND_MATERIALS-1); in get_wand_and_ring_materials()
H A Drogue.h160 #define WAND_MATERIALS 30 macro