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Searched refs:W_MOVE (Results 1 – 3 of 3) sorted by relevance

/original-bsd/games/sail/
H A Dpl_5.c116 Write(W_MOVE, ms, 1, (int)movebuf, 0, 0, 0); in acceptmove()
H A Dextern.h93 #define W_MOVE 13 macro
H A Dsync.c315 case W_MOVE: