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Searched refs:cl_up (Results 1 – 3 of 3) sorted by relevance

/original-bsd/games/larn/
H A Ddisplay.c172 if (ymin==0) cl_up(79,ymax);
385 cl_up(79,number); cursor(1,1);
H A Dio.c676 cl_up(x,y) in cl_up() function
H A Dmain.c263 cl_up(79,count); cursor(1,1);