Searched refs:dch (Results 1 – 4 of 4) sorted by relevance
407 register char sch, dch; local432 dch = mapvec[sch];433 while (dch != sch) {434 sch = dch;435 dch = mapvec[sch];437 if (*dest = dch)
721 register char sch, dch; local747 dch = mapvec[sch];748 while (dch != sch) {749 sch = dch;750 dch = mapvec[sch];752 if (*dest = dch)
184 short mch, dch; local209 dch = get_dungeon_char(row, col);213 monster->trail_char = dch;216 mvaddch(row, col, dch);219 mvaddch(row, col, dch);
1547 :cr=^M:ct=^]sto;:da:db:DC=^]dch %d;:dc=^]dch;:DL=^]dli %d;:dl=^]dli;:\1554 :ce=^]dch 80;:ch=\r^]rig %d;:\3060 # (dch) and (ich) work best when XON/XOFF is set. (ich) and3061 # (dch) leave trash on the screen when used without XON/XOFF.