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Searched refs:dch (Results 1 – 4 of 4) sorted by relevance

/original-bsd/usr.bin/m4/
H A Dserv.c407 register char sch, dch; local
432 dch = mapvec[sch];
433 while (dch != sch) {
434 sch = dch;
435 dch = mapvec[sch];
437 if (*dest = dch)
H A Deval.c721 register char sch, dch; local
747 dch = mapvec[sch];
748 while (dch != sch) {
749 sch = dch;
750 dch = mapvec[sch];
752 if (*dest = dch)
/original-bsd/games/rogue/
H A Dthrow.c184 short mch, dch; local
209 dch = get_dungeon_char(row, col);
213 monster->trail_char = dch;
216 mvaddch(row, col, dch);
219 mvaddch(row, col, dch);
/original-bsd/share/termcap/
H A Dtermcap.src1547 :cr=^M:ct=^]sto;:da:db:DC=^]dch %d;:dc=^]dch;:DL=^]dli %d;:dl=^]dli;:\
1554 :ce=^]dch 80;:ch=\r^]rig %d;:\
3060 # (dch) and (ich) work best when XON/XOFF is set. (ich) and
3061 # (dch) leave trash on the screen when used without XON/XOFF.