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/original-bsd/games/canfield/canfield/
H A Dcanfield.c163 struct betinfo this, game, total; variable
653 game.hand += costofhand; in startgame()
656 this.game = 0; in startgame()
1033 game.thinktime += dollars; in updatebettinginfo()
1038 gamecosts = game.hand + game.inspection + game.game + in updatebettinginfo()
1039 game.runs + game.information + game.thinktime; in updatebettinginfo()
1043 game.worth = game.wins - gamecosts; in updatebettinginfo()
1055 printw("%4d%8d%9d", this.game, game.game, total.game); in updatebettinginfo()
1411 this.game += costofgame; in movecard()
1412 game.game += costofgame; in movecard()
[all …]
/original-bsd/games/sail/
H A Ddr_main.c26 if (game < 0 || game >= NSCENE) { in dr_main()
27 fprintf(stderr, "DRIVER: Bad game number %d\n", game); in dr_main()
30 cc = &scene[game]; in dr_main()
H A Dpl_main.c43 if (game < 0) { in initialize()
55 (void) scanf("%d", &game); in initialize()
59 if (game < 0 || game >= NSCENE) { in initialize()
63 cc = &scene[game]; in initialize()
86 hasdriver = sync_exists(game); in initialize()
H A Dmain.c65 game = atoi(*argv);
67 game = -1;
H A Dsync.c46 sync_exists(game) in sync_exists() argument
52 (void) sprintf(buf, SF, game); in sync_exists()
58 (void) sprintf(buf, LF, game); in sync_exists()
69 (void) sprintf(sync_lock, LF, game); in sync_open()
70 (void) sprintf(sync_file, SF, game); in sync_open()
/original-bsd/games/phantasia/
H A DCOPYRIGHT8 * This game is distributed for free as is. It is not guaranteed to work
12 * This game is distributed without notice of copyright, therefore it
15 * game, in its original form, or any derivitives thereof.
23 * AT&T is in no way connected with this game.
H A DREADME5 all reported bug fixes, enhance the game, and speed up the game.
7 I have to thank Chris Robertson for many ideas which have made the game
11 with the spirit of the game. (For example, I didn't like the extra lives
12 and the pausing of the game. I think it's too easy even WITHOUT that stuff.)
20 - A few loopholes have been tightened to make the game more enjoyable.
64 get the game running. Again, I need to know which version of UN*X
73 Follow the directions in the Makefile CAREFULLY to set up the game.
/original-bsd/games/dm/
H A Ddm.c37 static char *game, /* requested game */ variable
48 game = (cp = rindex(*argv, '/')) ? ++cp : *argv;
50 if (!strcmp(game, "dm"))
73 (void)strcpy(pbuf + sizeof(_PATH_HIDE) - 1, game);
181 if (strcmp(game, s_game) && strcasecmp("default", s_game))
298 fprintf(lp, "\t%s\t%s\t%s", game, gametty, ctime(&now)); in logfile()
/original-bsd/contrib/dungeon/
H A DPDP.doc14 for the whole game (Ieeeeee). Recompiling with short (I2)
16 the game debug package (9k) and the save and restore code (3k)
20 eliminate that we would be in business. A great game with
22 with the bulk of the game using only standard input and output.
29 keyboard input to the main game. This keeps the main program
42 It really does the work of the game. I/O is handled
53 Restores are done by initializing the game with a second argument
59 Saves are done from within the game. The game sends a 's'
H A DHistory22 Please note that Dungeon has been superceded by the game ZORK(tm).
27 by the original authors based on their ZORK (Dungeon) game for
38 The game package, consisting of an RX01-format diskette and
51 Dungeon is a game of adventure, danger, and low cunning. In it
65 Daniels, and Dave Lebling. It was inspired by the Adventure game of
66 Crowther and Woods, and the Dungeons and Dragons game of Gygax
85 full save/restore functions and the game debugging package (gdt) into
H A DREADME1 This is a source file distribution for the game dungeon as implemented
2 in f77 for Unix(R) systems. It is based on the game dungeon as
11 machines (e.g. Vax) that get the complete game and small address
12 machines (e.g. Pdp-11) that get a modified game with minor functionality
50 gdt.F -game debugging tool
97 cinit.c -C routine to initialize game [pdp ver]
H A Ddungeon.doc10 Please note that Dungeon has been superceded by the game ZORK(tm).
15 by the original authors based on their ZORK (Dungeon) game for
26 The game package, consisting of an RX01-format diskette and
57 GDT.FTN -game debugging tool
329 be manually unlocked before the game is next invoked:
476 of what the game is about.
480 The 'RESTORE' command restores a saved game.
587 procedure. The game makes heavy use of extended and/or
591 > The game vocabulary is stored in Radix-50 notation.
594 > The game uses the extended I/O commands OPEN and CLOSE.
[all …]
/original-bsd/games/atc/
H A Dlog.c105 score[num_scores].game, in log_score()
137 strcpy(thisscore.game, cp); in log_score()
146 strcmp(thisscore.game, score[i].game) == 0) { in log_score()
190 score[i].game, score[i].planes, in log_score()
215 score[i].name, score[i].host, score[i].game, in log_score()
/original-bsd/games/fish/
H A Dfish.instr1 This is the traditional children's card game "Go Fish". We each get seven
3 object of the game is to collect "books", or all of the cards of a single
22 makes my game much smarter, and the line "quit" stops the game. Just
26 Normally, the game stops when one of us runs out of cards, and the winner
/original-bsd/games/boggle/boggle/
H A Dhelpfile8 Pause game: <^s>
9 Resume game: <^q> or <^s>
10 Suspend game (BSD only): <^z>
14 Exit game: <^c>
45 game's dictionary. The (N+1)th cube in the word must be horizontally,
51 Command line flags can be given to change the rules of the game.
55 '-t#', where # is the duration (in seconds) of each game.
/original-bsd/games/larn/
H A DREADME1 Larn is a dungeon type game program. Larn is a adventure/action game similar
22 data.c data definitions for the game -- no code here
28 help.c code for the help screens in the game of larn
41 regen.c code to regenerate the player and advance game time
49 To find out how to play the game, run it and type in a '?' to get the help
53 awareness, and one of every object in the game. They help the author to debug
54 the game.
78 Install: Notes on the game LARN installation.
/original-bsd/etc/
H A Ddm.conf19 game default 5 * *
/original-bsd/games/cribbage/
H A Dcribbage.n7 Probably it is an elaboration of an older game, Noddy. The original game
8 was played with hands of five cards; the modern game gives each player
29 game holes. The board is placed between the two players, and each keeps
31 with two pegs. Before the first hand, the pegs are placed in the game
33 appropriate number of holes (one per point) away from the game end of the
39 The traditional mode of scoring is down (away from the game end)
40 the outer row, and up the inner row. "Once around" is a game of 61 points.
41 "Twice around" is a game of 121 points.
179 The usual game is 121, but it may be set at 61 by agreement.
186 When the game of 121 is played for a stake, a player wins a single
[all …]
/original-bsd/games/larn/datfiles/
H A Dlarn.help1 5 Welcome to the game of Larn. At this moment, you face a great problem.
35 d drop an item i inventory your pockets Q quit the game
36 v print program version S save the game D list all items found
39 larn ++ restore checkpointed game
42 larn -n suppress welcome message when beginning a game
44 larn -<number> specify difficulty of the game (may be used with -n)
55 the game has been compiled with "VT100" defined in the Makefile. If compiled
72 Welcome to the game of Larn. At this moment, you face a great problem.
126 then his game at diff 1 and a score of 4112 would replace his previous
/original-bsd/games/canfield/cfscores/
H A Dcfscores.c25 long game; /* cost of buying game */ member
114 printf("| Games %8d |\n", total.game);
/original-bsd/games/hack/
H A DREAD_ME1 Hack is a display oriented dungeons & dragons - like game.
3 (For a game with the same structure but entirely different display -
17 hack The actual game
28 (Some of these contain information on the game,
63 play only; all the program play does is asking for the name of a game,
65 and then executing the game. Thus:
H A Dhh10 Q quit leave the game
11 S save save the game (to be continued later)
13 ^Z suspend suspend the game (independent of your current suspend char)
/original-bsd/games/boggle/
H A DREADME2 Bog is a fairly portable simulation of Parker Brother's game of Boggle and
17 bog.man - half-hearted man page (use the game's help command)
19 bog.c - machine independent game code
32 My plan was to make it straightforward to adapt the game to run under a
/original-bsd/games/monop/
H A Dmonop.def59 quit, /* quit game |* 0 *| */
72 save, /* save game |* 13 *| */
73 restore, /* restore game |* 14 *| */
/original-bsd/games/wump/
H A Dwump.info1 Welcome to the game of Hunt the Wumpus.
5 however, depending on options specified when starting the game.
7 The game has the following hazards for intrepid adventurers to wind their

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