/original-bsd/games/trek/ |
H A D | phaser.c | 73 int hit; in phaser() local 141 if (hit < 0) in phaser() 143 if (hit == 0) in phaser() 145 extra += hit; in phaser() 155 if (hit < 0 || hit > 360) in phaser() 176 if (hit <= 0) in phaser() 186 extra = hit; in phaser() 216 if (hit > 0) in phaser() 218 extra += hit; in phaser() 230 if (hit <= 0) in phaser() [all …]
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H A D | attack.c | 47 register int hit, i, l; local 100 shldabsb = propor * chgfac * hit; 106 printf("HIT: %d units", hit); 109 cas = (shldabsb * 100) / hit; 110 hit -= shldabsb; 113 cas, hit); 116 tothit += hit; 117 if (hit > maxhit) 118 maxhit = hit; 119 Ship.energy -= hit; [all …]
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/original-bsd/games/sail/ |
H A D | pl_3.c | 116 hit++; in acceptcombat() 121 hit--; in acceptcombat() 123 hit -= 2; in acceptcombat() 126 hit++; in acceptcombat() 128 hit += 2; in acceptcombat() 131 hit--; in acceptcombat() 133 hit -= 2; in acceptcombat() 136 hit--; in acceptcombat() 138 hit -= 2; in acceptcombat() 140 hit--; in acceptcombat() [all …]
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H A D | dr_1.c | 320 hit++; in compcombat() 325 hit--; in compcombat() 327 hit -= 2; in compcombat() 334 hit++; in compcombat() 336 hit += 2; in compcombat() 340 hit--; in compcombat() 342 hit -= 2; in compcombat() 346 hit--; in compcombat() 348 hit -= 2; in compcombat() 350 hit--; in compcombat() [all …]
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/original-bsd/usr.bin/tn3270/tools/mkhits/ |
H A D | dohits.c | 170 doit(hit, type, hits) in doit() argument 171 struct hit *hit; in doit() 177 hit->ctlrfcn = FCN_NULL; 182 hit->ctlrfcn = FCN_CHARACTER; 183 hit->code = ebc_disp[asc_ebc[type[0]]]; 191 hit->ctlrfcn = FCN_NULL; /* XXX */ 193 hit->ctlrfcn = FCN_AID; 213 struct hit *hit; local 256 if (Hits[scancode].hits.hit[0].ctlrfcn != undefined) { 262 hit = Hits[scancode].hits.hit; [all …]
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H A D | mkhits.c | 79 if ((ph->hit[0].ctlrfcn == undefined) 80 && (ph->hit[1].ctlrfcn == undefined) 81 && (ph->hit[2].ctlrfcn == undefined) 82 && (ph->hit[3].ctlrfcn == undefined)) { 95 switch (ph->hit[i].ctlrfcn) { 100 printf("FCN_CHARACTER, 0x%02x", ph->hit[i].code);
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/original-bsd/share/zoneinfo/DIST/ |
H A D | zdump.c | 188 hunt(name, lot, hit) in hunt() argument 191 time_t hit; 200 while ((hit - lot) >= 2) { 201 t = lot / 2 + hit / 2; 204 else if (t >= hit) 212 } else hit = t; 215 show(name, hit, TRUE);
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/original-bsd/games/hack/ |
H A D | hack.fight.c | 15 int hit; local 25 hit = (tmp > rnd(20)); 26 if(hit) mdef->msleep = 0; 33 hit ? "hits" : "misses"); 44 if(hit){ 51 hit = 2; 63 hit = 2; 66 return(hit); 228 hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
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H A D | rumors | 34 A spear might hit a nurse. 35 A spear will hit an ettin. 114 Don't play hack at your work, your boss might hit you! 197 If you want to hit, use a dagger. 251 Monsters come from nowhere to hit you everywhere. 281 Not even a spear will hit a Xorn. 403 They say that a spear will hit a Dragon. 404 They say that a spear will hit a Xorn. 406 They say that a spear will hit an ettin. 436 To hit or not to hit, that is the question. [all …]
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H A D | hack.zap.c | 30 hit("wand", mtmp, exclam(tmp)); 271 hit(str,mtmp,force) in hit() function 472 hit(fltxt, mon, exclam(tmp));
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H A D | help | 49 KJHLYUBN - Go in that direction until you hit a wall or run 124 You see on what dungeon level you are, how many hit points you have
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/original-bsd/usr.bin/tn3270/ctlr/ |
H A D | function.h | 123 struct hit { struct 126 } hit[4]; /* plain, shifted, alted, shiftalted */ member
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H A D | inbound.c | 623 ctlrfcn = hits[scancode].hit[HITNUM(shiftstate)].ctlrfcn; 624 c = hits[scancode].hit[HITNUM(shiftstate)].code; 1144 switch (hits[*buffer].hit[HITNUM(rememberedshiftstate)].ctlrfcn) {
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/original-bsd/games/larn/ |
H A D | diag.c | 22 int hit,dam; in diag() local 71 hit = 2*monster[i].armorclass+2*monster[i].level+16; in diag() 75 (long)(hit/2),(long)max(0,dam+2),(long)(monster[i].hitpoints/(dam+2)+1), in diag() 76 (long)((hit+2)/2),(long)max(0,dam+10),(long)(monster[i].hitpoints/(dam+10)+1), in diag() 77 (long)((hit+5)/2),(long)max(0,dam+20),(long)(monster[i].hitpoints/(dam+20)+1)); in diag()
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/original-bsd/old/btlgammon/ |
H A D | backrules | 12 Brown pieces that have been removed from the board after being hit 14 made. White pieces that are hit are removed to point 25.
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/original-bsd/usr.bin/deroff/ |
H A D | deroff.c | 1196 int hit; in comline() local 1242 hit = 1; in comline() 1247 case NONE: hit = YES; break; in comline() 1248 case FNEST: hit = (filesp == files); break; in comline() 1249 case NOMAC: hit = !inmacro; break; in comline() 1250 case MAC: hit = inmacro; break; in comline() 1251 case PARAG: hit = parag; break; in comline() 1252 case NBLK: hit = !keepblock; break; in comline() 1253 default: hit = 0; in comline() 1255 if (hit) { in comline()
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/original-bsd/usr.bin/diction/diction/ |
H A D | dprog.c | 170 int hit; local 186 oct = hit = 0; 271 hit = 1; 306 if(hit){ 320 hit = 0;
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/original-bsd/games/rogue/ |
H A D | Makefile | 5 SRCS= curses.c hit.c init.c inventory.c level.c machdep.c main.c \
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/original-bsd/usr.sbin/portmap/ |
H A D | portmap.c | 180 register struct pmaplist *hit = NULL; local 187 hit = pml; 191 return (hit);
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/original-bsd/share/zoneinfo/datfiles/ |
H A D | africa | 10 # soc.* groups, you might hit someone who could ask an embassy).
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/original-bsd/usr.bin/tn3270/tools/mkastosc/ |
H A D | mkastosc.c | 82 if (ph->hit[i].ctlrfcn == FCN_CHARACTER) {
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/original-bsd/sys/hp300/dev/ |
H A D | dcm.c | 1000 int s, unit, brd, hit = 0; local 1016 hit++; 1021 hit++; 1026 hit++; 1035 if (hit) {
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H A D | st.c | 666 register int hit = 0; local 678 hit++; 682 hit++; 686 if (!hit && (sc->sc_flags & SFT_WMODE))
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/original-bsd/lib/libc/gen/ |
H A D | ctime.c | 1034 register int hit; local 1038 hit = FALSE; 1049 hit = ((i == 0 && lp->ls_corr > 0) || 1079 if (hit)
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/original-bsd/contrib/dungeon/ |
H A D | PDP.doc | 8 Then the Zorkmids hit the volcano.
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