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Searched refs:injuries (Results 1 – 11 of 11) sorted by relevance

/original-bsd/games/battlestar/
H A Dcom1.c156 injuries[hurt] = 1; in news()
164 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ in news()
169 if (injuries[n] == 1){ in news()
170 injuries[n] = 2; in news()
176 if (injuries[ARM] == 2){ in news()
178 injuries[ARM]++; in news()
180 if (injuries[RIBS] == 2){ in news()
182 injuries[RIBS]++; in news()
186 injuries[SPINE]++; in news()
218 injuries[hurt1] = 1; in crash()
[all …]
H A Dcom7.c44 hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
46 hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
48 hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
162 injuries[SKULL] = 1;
231 if (!injuries[hurt]){
232 injuries[hurt] = 1;
237 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
H A Dcom6.c142 injuries[5] = injuries[6] = injuries[7] = injuries[8] = 1; in drive()
H A Dcom3.c66 injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1; in jump()
152 injuries[n] = 0; in drink()
H A Dsave.c41 fread(injuries, sizeof injuries, 1, fp); in restore()
95 fwrite(injuries, sizeof injuries, 1, fp); in save()
H A Dcom5.c66 if (card(injuries, NUMOFINJURIES)){ in love()
69 injuries[n] = 0; in love()
H A Dcypher.c225 if (card(injuries,NUMOFINJURIES)){ in cypher()
228 if (injuries[n]) in cypher()
H A Dextern.h251 char injuries[NUMOFINJURIES]; variable
/original-bsd/contrib/dungeon/
H A Ddungeon.doc485 The 'DIAGNOSE' command reports on your injuries, if any.
/original-bsd/games/fortune/datfiles/
H A Dfortunes2-o14186 injuries.
H A Dfortunes220428 The others escaped with minor injuries.