Searched refs:level_monsters (Results 1 – 13 of 13) sorted by relevance
/original-bsd/games/rogue/ |
H A D | main.c | 57 free_stuff(&level_monsters);
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H A D | monster.c | 29 object level_monsters; variable 155 monster = level_monsters.next_monster; in mv_mons() 236 if (monster = object_at(&level_monsters, row, col)) { 527 monster = level_monsters.next_monster; 618 monster = level_monsters.next_monster; in show_monsters() 673 (void) add_to_pack(monster, &level_monsters, 0); 795 monster = level_monsters.next_monster; in aggravate() 831 monster = level_monsters.next_monster; in mv_aquatars()
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H A D | use.c | 114 if (!(level_monsters.next_monster)) { in quaff() 425 monster = object_at(&level_monsters, row, col); in hold_monster() 471 monster = level_monsters.next_monster; in hallucinate() 538 monster = level_monsters.next_monster; in go_blind()
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H A D | hit.c | 284 take_from_pack(monster, &level_monsters); 324 if (!(fight_monster = object_at(&level_monsters, row, col))) { 338 monster = object_at(&level_monsters, row, col);
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H A D | zap.c | 105 return(object_at(&level_monsters, *row, *col)); 229 lmon = level_monsters.next_monster; 302 monster = object_at(&level_monsters, row, col);
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H A D | throw.c | 166 return(object_at(&level_monsters, *row, *col)); 212 if (monster = object_at(&level_monsters, row, col)) {
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H A D | save.c | 99 write_pack(&level_monsters, fp); 167 read_pack(&level_monsters, fp, 0);
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H A D | spec_hit.c | 207 take_from_pack(monster, &level_monsters); 352 if (monster = object_at(&level_monsters, row, col)) {
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H A D | init.c | 94 level_monsters.next_monster = (object *) 0;
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H A D | room.c | 87 if (monster = object_at(&level_monsters, i, j)) { 370 if (monster = object_at(&level_monsters, i, j)) { in draw_magic_map()
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H A D | object.c | 642 if (monster = object_at(&level_monsters, row, col)) { in show_objects() 654 monster = level_monsters.next_object; in show_objects()
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H A D | rogue.h | 327 extern object level_monsters;
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H A D | move.c | 78 rogue_hit(object_at(&level_monsters, row, col), 0);
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