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Searched refs:level_monsters (Results 1 – 13 of 13) sorted by relevance

/original-bsd/games/rogue/
H A Dmain.c57 free_stuff(&level_monsters);
H A Dmonster.c29 object level_monsters; variable
155 monster = level_monsters.next_monster; in mv_mons()
236 if (monster = object_at(&level_monsters, row, col)) {
527 monster = level_monsters.next_monster;
618 monster = level_monsters.next_monster; in show_monsters()
673 (void) add_to_pack(monster, &level_monsters, 0);
795 monster = level_monsters.next_monster; in aggravate()
831 monster = level_monsters.next_monster; in mv_aquatars()
H A Duse.c114 if (!(level_monsters.next_monster)) { in quaff()
425 monster = object_at(&level_monsters, row, col); in hold_monster()
471 monster = level_monsters.next_monster; in hallucinate()
538 monster = level_monsters.next_monster; in go_blind()
H A Dhit.c284 take_from_pack(monster, &level_monsters);
324 if (!(fight_monster = object_at(&level_monsters, row, col))) {
338 monster = object_at(&level_monsters, row, col);
H A Dzap.c105 return(object_at(&level_monsters, *row, *col));
229 lmon = level_monsters.next_monster;
302 monster = object_at(&level_monsters, row, col);
H A Dthrow.c166 return(object_at(&level_monsters, *row, *col));
212 if (monster = object_at(&level_monsters, row, col)) {
H A Dsave.c99 write_pack(&level_monsters, fp);
167 read_pack(&level_monsters, fp, 0);
H A Dspec_hit.c207 take_from_pack(monster, &level_monsters);
352 if (monster = object_at(&level_monsters, row, col)) {
H A Dinit.c94 level_monsters.next_monster = (object *) 0;
H A Droom.c87 if (monster = object_at(&level_monsters, i, j)) {
370 if (monster = object_at(&level_monsters, i, j)) { in draw_magic_map()
H A Dobject.c642 if (monster = object_at(&level_monsters, row, col)) { in show_objects()
654 monster = level_monsters.next_object; in show_objects()
H A Drogue.h327 extern object level_monsters;
H A Dmove.c78 rogue_hit(object_at(&level_monsters, row, col), 0);