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Searched refs:m_move (Results 1 – 2 of 2) sorted by relevance

/original-bsd/games/hack/
H A Dhack.mon.c222 tmp = m_move(mtmp,0); /* 2: monster died moving */
233 if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
237 m_move(mtmp,after) in m_move() function
H A Dhack.fight.c262 (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */