Searched refs:mrow (Results 1 – 1 of 1) sorted by relevance
/original-bsd/games/rogue/ |
H A D | monster.c | 419 register mrow, mcol; local 421 mrow = monster->row; 424 dungeon[mrow][mcol] &= ~MONSTER; 427 c = mvinch(mrow, mcol); 431 mvaddch(mrow, mcol, monster->trail_char); 433 if (rogue_can_see(mrow, mcol)) { 434 mvaddch(mrow, mcol, monster->trail_char); 439 mvaddch(mrow, mcol, monster->trail_char); 452 (dungeon[mrow][mcol] == FLOOR) && !blind) { 453 mvaddch(mrow, mcol, ' '); [all …]
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