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/original-bsd/games/rogue/
H A Dmonster.c419 register mrow, mcol; local
421 mrow = monster->row;
424 dungeon[mrow][mcol] &= ~MONSTER;
427 c = mvinch(mrow, mcol);
431 mvaddch(mrow, mcol, monster->trail_char);
433 if (rogue_can_see(mrow, mcol)) {
434 mvaddch(mrow, mcol, monster->trail_char);
439 mvaddch(mrow, mcol, monster->trail_char);
452 (dungeon[mrow][mcol] == FLOOR) && !blind) {
453 mvaddch(mrow, mcol, ' ');
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