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Searched refs:new_dir (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/atc/
H A Dinput.c265 pp->new_dir = p.new_dir; in getcommand()
368 p.new_dir = MAXDIR; in circle()
376 p.new_dir = p.dir - 1; in left()
377 if (p.new_dir < 0) in left()
378 p.new_dir += MAXDIR; in left()
386 p.new_dir = p.dir + 1; in right()
388 p.new_dir -= MAXDIR; in right()
396 if (p.new_dir < 0) in Left()
397 p.new_dir += MAXDIR; in Left()
406 p.new_dir -= MAXDIR; in Right()
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H A Dupdate.c69 dir_diff = pp->new_dir - pp->dir; in update()
73 if (pp->new_dir >= 0 && pp->new_dir < MAXDIR) { in update()
212 else if (pp->new_dir >= MAXDIR || pp->new_dir < 0)
214 else if (pp->new_dir != pp->dir)
215 (void)sprintf(bp, "%d", dir_deg(pp->new_dir));
307 p.new_dir = p.dir = sp->exit[rnd2].dir; in addplane()
322 p.new_dir = p.dir = sp->airport[p.orig_no].dir; in addplane()
H A Dstruct.h61 int new_dir; member
/original-bsd/games/rogue/
H A Dzap.c253 short i, ch, new_dir = -1, damage; local
371 new_dir = dir;
375 if (new_dir != -1) {
376 bounce(ball, new_dir, orow, ocol, r);