Searched refs:new_dir (Results 1 – 4 of 4) sorted by relevance
265 pp->new_dir = p.new_dir; in getcommand()368 p.new_dir = MAXDIR; in circle()376 p.new_dir = p.dir - 1; in left()377 if (p.new_dir < 0) in left()378 p.new_dir += MAXDIR; in left()386 p.new_dir = p.dir + 1; in right()388 p.new_dir -= MAXDIR; in right()396 if (p.new_dir < 0) in Left()397 p.new_dir += MAXDIR; in Left()406 p.new_dir -= MAXDIR; in Right()[all …]
69 dir_diff = pp->new_dir - pp->dir; in update()73 if (pp->new_dir >= 0 && pp->new_dir < MAXDIR) { in update()212 else if (pp->new_dir >= MAXDIR || pp->new_dir < 0)214 else if (pp->new_dir != pp->dir)215 (void)sprintf(bp, "%d", dir_deg(pp->new_dir));307 p.new_dir = p.dir = sp->exit[rnd2].dir; in addplane()322 p.new_dir = p.dir = sp->airport[p.orig_no].dir; in addplane()
61 int new_dir; member
253 short i, ch, new_dir = -1, damage; local371 new_dir = dir;375 if (new_dir != -1) {376 bounce(ball, new_dir, orow, ocol, r);