Searched refs:next_monster (Results 1 – 6 of 6) sorted by relevance
148 register object *monster, *next_monster; in mv_mons() local155 monster = level_monsters.next_monster; in mv_mons()158 next_monster = monster->next_monster; in mv_mons()187 NM: monster = next_monster; in mv_mons()527 monster = level_monsters.next_monster;545 monster = monster->next_monster;618 monster = level_monsters.next_monster; in show_monsters()626 monster = monster->next_monster; in show_monsters()795 monster = level_monsters.next_monster; in aggravate()803 monster = monster->next_monster; in aggravate()[all …]
114 if (!(level_monsters.next_monster)) { in quaff()471 monster = level_monsters.next_monster; in hallucinate()478 monster = monster->next_monster; in hallucinate()538 monster = level_monsters.next_monster; in go_blind()542 monster = monster->next_monster; in go_blind()
148 nm = monster->next_monster;153 monster->next_monster = nm;229 lmon = level_monsters.next_monster;231 nm = lmon->next_monster;
94 level_monsters.next_monster = (object *) 0;
193 #define next_monster next_object macro
660 monster = monster->next_monster; in show_objects()