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Searched refs:next_monster (Results 1 – 6 of 6) sorted by relevance

/original-bsd/games/rogue/
H A Dmonster.c148 register object *monster, *next_monster; in mv_mons() local
155 monster = level_monsters.next_monster; in mv_mons()
158 next_monster = monster->next_monster; in mv_mons()
187 NM: monster = next_monster; in mv_mons()
527 monster = level_monsters.next_monster;
545 monster = monster->next_monster;
618 monster = level_monsters.next_monster; in show_monsters()
626 monster = monster->next_monster; in show_monsters()
795 monster = level_monsters.next_monster; in aggravate()
803 monster = monster->next_monster; in aggravate()
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H A Duse.c114 if (!(level_monsters.next_monster)) { in quaff()
471 monster = level_monsters.next_monster; in hallucinate()
478 monster = monster->next_monster; in hallucinate()
538 monster = level_monsters.next_monster; in go_blind()
542 monster = monster->next_monster; in go_blind()
H A Dzap.c148 nm = monster->next_monster;
153 monster->next_monster = nm;
229 lmon = level_monsters.next_monster;
231 nm = lmon->next_monster;
H A Dinit.c94 level_monsters.next_monster = (object *) 0;
H A Drogue.h193 #define next_monster next_object macro
H A Dobject.c660 monster = monster->next_monster; in show_objects()