Searched refs:objsht (Results 1 – 7 of 7) sorted by relevance
/original-bsd/games/battlestar/ |
H A D | com4.c | 30 printf("%s:\n", objsht[value]); 31 for (n=0; objsht[value][n]; n++); 48 … printf("You're already holding%s%s.\n", (objsht[value][n-1] == 's' ? " " : " a "),objsht[value]); 50 printf("The %s %s too heavy.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is")); 52 …printf("The %s %s too cumbersome to hold.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "… 54 printf("I dont see any %s around here.\n", objsht[value]); 249 printf("%s:\n", objsht[value]); 270 printf("You aren't holding the %s.\n", objsht[value]); 318 objsht[value] in eat() 319 [strlen(objsht[value]) - 1] == 's' ? in eat() [all …]
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H A D | com2.c | 23 for (n=0; objsht[value][n]; n++); in wearit() 31 printf("You can't wear%s%s!\n",(objsht[value][n-1] == 's' ? " " : " a "),objsht[value]); in wearit() 59 … printf("You are now wearing %s %s.\n",(objsht[value][n-1] == 's' ? "the" : "a"), objsht[value]); in wearit() 62 printf("You are already wearing the %s.\n", objsht[value]); in wearit() 64 printf("You aren't holding the %s.\n", objsht[value]); in wearit() 140 printf("Your %s should do the trick.\n",objsht[n]); in murder() 193 printf("You can't kill the %s!\n",objsht[wordvalue[wordnumber]]); in murder()
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H A D | com3.c | 130 printf("The %s should rest easier now.\n",objsht[value]); in bury() 172 printf("%s:\n", objsht[value]); in shoot() 173 for (n=0; objsht[value][n]; n++); in shoot() 177 …printf("The %s explode%s\n",objsht[value],(objsht[value][n-1]=='s' ? (objsht[value][n-2]=='s' ? "s… in shoot() 182 printf("I dont see any %s around here.\n", objsht[value]); in shoot() 280 printf("You can't shoot the %s.\n",objsht[wordvalue[wordnumber]]); in shoot()
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H A D | cypher.c | 72 if (testbit(location[position].objects,n) && *objsht[n]){ in cypher() 86 if (testbit(location[position].objects,n) && *objsht[n]){ in cypher() 118 testbit(location[position].objects, n) && *objsht[n]){ in cypher() 160 if (testbit(location[position].objects,n) && *objsht[n]){ in cypher() 210 printf("\t%s\n", objsht[n]); in cypher() 221 printf("\t%s\n", objsht[n]); in cypher()
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H A D | globals.c | 85 char *objsht[NUMOFOBJECTS] = { variable
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H A D | com7.c | 190 printf("The %s took a direct hit!\n",objsht[enemy]); 217 printf("You have killed the %s.\n", objsht[enemy]);
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H A D | extern.h | 209 char *objsht[NUMOFOBJECTS]; variable
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