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Searched refs:p_1scratch (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/phantasia/
H A Dinterplayer.c133 Player.p_1scratch = 0.0;
215 if (Other.p_1scratch != oldhits)
227 if (Other.p_1scratch == oldhits)
257 dtemp = Other.p_1scratch - oldhits;
263 oldhits = Other.p_1scratch; /* keep track of old hits */
386 Player.p_1scratch += dtemp; in myturn()
422 Player.p_1scratch -= 1.0; in myturn()
428 Player.p_1scratch = Other.p_energy * 1.1; in myturn()
434 Player.p_1scratch = floor(Player.p_1scratch); /* clean up any mess */ in myturn()
436 if (Player.p_1scratch > Other.p_energy) in myturn()
[all …]
H A Dphantstruct.h27 double p_1scratch, member
H A Dconvert.c84 Newplayer.p_1scratch = Oldplayer.o_1scratch; in main()
H A Dmisc.c1344 playerp->p_1scratch =