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Searched refs:p_2scratch (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/phantasia/
H A Dphantstruct.h28 p_2scratch; /* variables used for decree, player battle */ member
H A Dconvert.c85 Newplayer.p_2scratch = Oldplayer.o_2scratch; in main()
H A Dinterplayer.c502 tampered(Other.p_tampered, Other.p_1scratch, Other.p_2scratch); in checktampered()
1118 Other.p_2scratch = floor(temp2); in dotampered()
H A Dmisc.c1345 playerp->p_2scratch = 0.0;