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Searched refs:p_amulets (Results 1 – 7 of 7) sorted by relevance

/original-bsd/games/phantasia/
H A Dphantstruct.h46 short p_amulets; /* amulets */ member
H A Dgamesupport.c168 mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
397 sptr = &playerp->p_amulets;
H A Dconvert.c140 Newplayer.p_amulets = Oldplayer.o_amulets; in main()
H A Dfight.c1260 ++Player.p_amulets; in awardtreasure()
1618 else if (Player.p_amulets > 0) in cursedtreasure()
1621 --Player.p_amulets; in cursedtreasure()
H A Dinterplayer.c296 Player.p_amulets += Other.p_amulets;
H A Dmisc.c556 mvprintw(11, 40, "Amulets : %9d", Player.p_amulets); in allstatslist()
1366 playerp->p_amulets =
H A Dmain.c1055 ++Player.p_amulets; in neatstuff()