Searched refs:p_amulets (Results 1 – 7 of 7) sorted by relevance
46 short p_amulets; /* amulets */ member
168 mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);397 sptr = &playerp->p_amulets;
140 Newplayer.p_amulets = Oldplayer.o_amulets; in main()
1260 ++Player.p_amulets; in awardtreasure()1618 else if (Player.p_amulets > 0) in cursedtreasure()1621 --Player.p_amulets; in cursedtreasure()
296 Player.p_amulets += Other.p_amulets;
556 mvprintw(11, 40, "Amulets : %9d", Player.p_amulets); in allstatslist()1366 playerp->p_amulets =
1055 ++Player.p_amulets; in neatstuff()