Searched refs:p_energy (Results 1 – 7 of 7) sorted by relevance
129 Shield = Player.p_energy;325 Player.p_energy = Shield; /* set energy to actual value */333 if (Player.p_energy < 0.0)428 Player.p_1scratch = Other.p_energy * 1.1; in myturn()436 if (Player.p_1scratch > Other.p_energy) in myturn()550 Player.p_energy /= 2.0;585 Player.p_energy = 10.0;605 Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield;621 Player.p_energy = Player.p_maxenergy + Player.p_shield;655 Player.p_energy =
141 if (Player.p_energy <= 0.0)458 inflict = (Player.p_energy + Shield) * 1.02; in monsthits()607 Player.p_energy /= 2.0; /* damage from fumes */ in monsthits()631 inflict = MIN(inflict, Player.p_energy); in monsthits()634 Player.p_energy -= inflict; in monsthits()696 Player.p_energy += Shield; in monsthits()1401 Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure()1567 Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure()1625 Player.p_energy = (Player.p_maxenergy + Player.p_shield) / 10.0; in cursedtreasure()1666 *dptr++ = Player.p_energy; in scramblestats()[all …]
428 Player.p_energy, Player.p_brains, Player.p_magiclvl); in rollnewplayer()568 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0 in procmain()570 Player.p_energy = in procmain()571 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield); in procmain()1071 if (Player.p_energy > Player.p_maxenergy / 10.0 in neatstuff()1072 && temp + 5.0 < Player.p_energy) in neatstuff()1073 Player.p_energy -= temp; in neatstuff()1125 Player.p_energy =
61 Player.p_energy = Player.p_maxenergy + Player.p_shield; in movelevel()464 Player.p_energy /= 2.0; in tradingpost()508 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield, in displaystats()893 Player.p_energy = Player.p_maxenergy;902 Player.p_energy = Player.p_maxenergy /= 5.0;914 Player.p_energy = Player.p_maxenergy / 12.0 + 1.0;1259 Player.p_energy = Player.p_maxenergy + Player.p_shield; in adjuststats()1332 playerp->p_energy =1562 if (playerp->p_energy < 0.2 * (playerp->p_maxenergy + playerp->p_shield))
12 double p_energy; /* energy */ member
131 printw("G:Energy %.0f\n", playerp->p_energy);288 dptr = &playerp->p_energy;
69 Newplayer.p_energy = Oldplayer.o_energy; in main()