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Searched refs:p_energy (Results 1 – 7 of 7) sorted by relevance

/original-bsd/games/phantasia/
H A Dinterplayer.c129 Shield = Player.p_energy;
325 Player.p_energy = Shield; /* set energy to actual value */
333 if (Player.p_energy < 0.0)
428 Player.p_1scratch = Other.p_energy * 1.1; in myturn()
436 if (Player.p_1scratch > Other.p_energy) in myturn()
550 Player.p_energy /= 2.0;
585 Player.p_energy = 10.0;
605 Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield;
621 Player.p_energy = Player.p_maxenergy + Player.p_shield;
655 Player.p_energy =
H A Dfight.c141 if (Player.p_energy <= 0.0)
458 inflict = (Player.p_energy + Shield) * 1.02; in monsthits()
607 Player.p_energy /= 2.0; /* damage from fumes */ in monsthits()
631 inflict = MIN(inflict, Player.p_energy); in monsthits()
634 Player.p_energy -= inflict; in monsthits()
696 Player.p_energy += Shield; in monsthits()
1401 Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure()
1567 Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure()
1625 Player.p_energy = (Player.p_maxenergy + Player.p_shield) / 10.0; in cursedtreasure()
1666 *dptr++ = Player.p_energy; in scramblestats()
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H A Dmain.c428 Player.p_energy, Player.p_brains, Player.p_magiclvl); in rollnewplayer()
568 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0 in procmain()
570 Player.p_energy = in procmain()
571 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield); in procmain()
1071 if (Player.p_energy > Player.p_maxenergy / 10.0 in neatstuff()
1072 && temp + 5.0 < Player.p_energy) in neatstuff()
1073 Player.p_energy -= temp; in neatstuff()
1125 Player.p_energy =
H A Dmisc.c61 Player.p_energy = Player.p_maxenergy + Player.p_shield; in movelevel()
464 Player.p_energy /= 2.0; in tradingpost()
508 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield, in displaystats()
893 Player.p_energy = Player.p_maxenergy;
902 Player.p_energy = Player.p_maxenergy /= 5.0;
914 Player.p_energy = Player.p_maxenergy / 12.0 + 1.0;
1259 Player.p_energy = Player.p_maxenergy + Player.p_shield; in adjuststats()
1332 playerp->p_energy =
1562 if (playerp->p_energy < 0.2 * (playerp->p_maxenergy + playerp->p_shield))
H A Dphantstruct.h12 double p_energy; /* energy */ member
H A Dgamesupport.c131 printw("G:Energy %.0f\n", playerp->p_energy);
288 dptr = &playerp->p_energy;
H A Dconvert.c69 Newplayer.p_energy = Oldplayer.o_energy; in main()