Searched refs:p_experience (Results 1 – 7 of 7) sorted by relevance
7 double p_experience; /* experience */ member
821 if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) in titlelist()825 hiexp = Other.p_experience; in titlelist()831 else if (Other.p_experience > nxtexp in titlelist()836 nxtexp = Other.p_experience; in titlelist()1002 Player.p_experience += 4000.0; in neatstuff()1136 Player.p_experience = ROLL(600.0, 200.0);
156 Player.p_experience += Curmonster.m_experience;355 Player.p_experience += floor(Curmonster.m_experience / 10.0); in playerhits()473 inflict = MIN(Player.p_experience, inflict); in monsthits()476 Player.p_experience -= inflict; in monsthits()1243 Player.p_experience += in awardtreasure()1297 Player.p_experience += 2000.0 * Circle; in awardtreasure()
294 Player.p_experience += Other.p_experience;310 Player.p_experience += 8000.0;659 Player.p_experience =
49 new = explevel(Player.p_experience); in movelevel()548 mvprintw(10, 0, "Experience: %9.0f", Player.p_experience); in allstatslist()1210 if (explevel(Player.p_experience) > Player.p_level) in adjuststats()1327 playerp->p_experience =
126 printw("C:Experience %.0f\n", playerp->p_experience);268 dptr = &playerp->p_experience;
64 Newplayer.p_experience = Oldplayer.o_experience; in main()