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Searched refs:p_experience (Results 1 – 7 of 7) sorted by relevance

/original-bsd/games/phantasia/
H A Dphantstruct.h7 double p_experience; /* experience */ member
H A Dmain.c821 if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) in titlelist()
825 hiexp = Other.p_experience; in titlelist()
831 else if (Other.p_experience > nxtexp in titlelist()
836 nxtexp = Other.p_experience; in titlelist()
1002 Player.p_experience += 4000.0; in neatstuff()
1136 Player.p_experience = ROLL(600.0, 200.0);
H A Dfight.c156 Player.p_experience += Curmonster.m_experience;
355 Player.p_experience += floor(Curmonster.m_experience / 10.0); in playerhits()
473 inflict = MIN(Player.p_experience, inflict); in monsthits()
476 Player.p_experience -= inflict; in monsthits()
1243 Player.p_experience += in awardtreasure()
1297 Player.p_experience += 2000.0 * Circle; in awardtreasure()
H A Dinterplayer.c294 Player.p_experience += Other.p_experience;
310 Player.p_experience += 8000.0;
659 Player.p_experience =
H A Dmisc.c49 new = explevel(Player.p_experience); in movelevel()
548 mvprintw(10, 0, "Experience: %9.0f", Player.p_experience); in allstatslist()
1210 if (explevel(Player.p_experience) > Player.p_level) in adjuststats()
1327 playerp->p_experience =
H A Dgamesupport.c126 printw("C:Experience %.0f\n", playerp->p_experience);
268 dptr = &playerp->p_experience;
H A Dconvert.c64 Newplayer.p_experience = Oldplayer.o_experience; in main()