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Searched refs:p_istat (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/phantasia/
H A Dinterplayer.c134 Player.p_istat = I_OFF;
242 switch (Other.p_istat)
283 if (Other.p_istat == I_KILLED || Shield < 0.0)
290 if (Player.p_istat == I_KILLED)
316 else if (Player.p_istat == I_RAN || Other.p_istat == I_RAN)
387 Player.p_istat = I_OFF; in myturn()
395 Player.p_istat = I_RAN; in myturn()
400 Player.p_istat = I_STUCK; in myturn()
423 Player.p_istat = I_BLEWIT; in myturn()
437 Player.p_istat = I_KILLED; in myturn()
H A Dphantstruct.h51 short p_istat; /* used for inter-terminal battle */ member
H A Dconvert.c159 Newplayer.p_istat = I_OFF; in main()
H A Dmisc.c1371 playerp->p_istat = I_OFF;