Searched refs:p_login (Results 1 – 9 of 9) sorted by relevance
/original-bsd/usr.bin/chpass/ |
H A D | chpass.h | 38 int p_login __P((char *, struct passwd *, ENTRY *)); 39 int p_login __P((char *, struct passwd *, ENTRY *));
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H A D | table.c | 20 { "login", p_login, 1, 5, e1, },
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H A D | field.c | 29 p_login(p, pw, ep) in p_login() function
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/original-bsd/games/phantasia/ |
H A D | gamesupport.c | 124 printw(" :Login %s\n", playerp->p_login); 192 && (ingameflag || strcmp(Login, playerp->p_login) != 0)) 594 Other.p_name, Other.p_login, Other.p_level, in activelist() 689 if (strcmp(Player.p_login, sbuf.sb_login) == 0) in enterscore() 712 strcpy(sbuf.sb_login, Player.p_login); in enterscore()
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H A D | phantstruct.h | 60 char p_login[SZ_LOGIN]; /* login */ member
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H A D | convert.c | 168 strcpy(Newplayer.p_login, Oldplayer.o_login); in main()
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H A D | main.c | 202 strcpy(Player.p_login, Login); 791 sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login); in titlelist() 810 sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login); in titlelist()
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H A D | misc.c | 940 Player.p_login, Player.p_level, how); 1380 playerp->p_login[0] = '\0';
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H A D | interplayer.c | 783 Other.p_login, descrstatus(&Other));
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