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Searched refs:p_login (Results 1 – 9 of 9) sorted by relevance

/original-bsd/usr.bin/chpass/
H A Dchpass.h38 int p_login __P((char *, struct passwd *, ENTRY *));
39 int p_login __P((char *, struct passwd *, ENTRY *));
H A Dtable.c20 { "login", p_login, 1, 5, e1, },
H A Dfield.c29 p_login(p, pw, ep) in p_login() function
/original-bsd/games/phantasia/
H A Dgamesupport.c124 printw(" :Login %s\n", playerp->p_login);
192 && (ingameflag || strcmp(Login, playerp->p_login) != 0))
594 Other.p_name, Other.p_login, Other.p_level, in activelist()
689 if (strcmp(Player.p_login, sbuf.sb_login) == 0) in enterscore()
712 strcpy(sbuf.sb_login, Player.p_login); in enterscore()
H A Dphantstruct.h60 char p_login[SZ_LOGIN]; /* login */ member
H A Dconvert.c168 strcpy(Newplayer.p_login, Oldplayer.o_login); in main()
H A Dmain.c202 strcpy(Player.p_login, Login);
791 sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login); in titlelist()
810 sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login); in titlelist()
H A Dmisc.c940 Player.p_login, Player.p_level, how);
1380 playerp->p_login[0] = '\0';
H A Dinterplayer.c783 Other.p_login, descrstatus(&Other));