Home
last modified time | relevance | path

Searched refs:p_maxenergy (Results 1 – 7 of 7) sorted by relevance

/original-bsd/games/phantasia/
H A Dmisc.c58 Player.p_maxenergy += statptr->c_energy.increase * inc; in movelevel()
61 Player.p_energy = Player.p_maxenergy + Player.p_shield; in movelevel()
508 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield, in displaystats()
893 Player.p_energy = Player.p_maxenergy;
902 Player.p_energy = Player.p_maxenergy /= 5.0;
914 Player.p_energy = Player.p_maxenergy / 12.0 + 1.0;
1259 Player.p_energy = Player.p_maxenergy + Player.p_shield; in adjuststats()
1293 Player.p_maxenergy *= 0.95; in adjuststats()
1333 playerp->p_maxenergy =
1562 if (playerp->p_energy < 0.2 * (playerp->p_maxenergy + playerp->p_shield))
H A Dphantstruct.h13 double p_maxenergy; /* maximum energy */ member
H A Dfight.c912 Shield = (Player.p_maxenergy + Player.p_shield) * 4.2 + 45.0; in throwspell()
1082 Curmonster.m_strength = drandom() * (Player.p_maxenergy + Player.p_shield) / 1.4
1083 + drandom() * (Player.p_maxenergy + Player.p_shield) / 1.5;
1323 (Player.p_maxenergy + Player.p_energy) * 5.5 + Circle * 50.0; in awardtreasure()
1401 Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure()
1567 Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure()
1625 Player.p_energy = (Player.p_maxenergy + Player.p_shield) / 10.0; in cursedtreasure()
H A Dmain.c568 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0 in procmain()
571 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield); in procmain()
1070 * Player.p_maxenergy / 600.0; in neatstuff()
1071 if (Player.p_energy > Player.p_maxenergy / 10.0 in neatstuff()
1124 Player.p_maxenergy =
H A Dinterplayer.c586 Player.p_maxenergy *= 0.95;
605 Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield;
621 Player.p_energy = Player.p_maxenergy + Player.p_shield;
656 Player.p_maxenergy =
H A Dgamesupport.c132 printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
293 dptr = &playerp->p_maxenergy;
H A Dconvert.c70 Newplayer.p_maxenergy = Oldplayer.o_maxenergy; in main()