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Searched refs:p_might (Results 1 – 6 of 6) sorted by relevance

/original-bsd/games/phantasia/
H A Dfight.c306 inflict = ROLL(Player.p_might / 2.0 + 5.0, 1.3 * Player.p_might) in playerhits()
307 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); in playerhits()
318 inflict = ROLL(Player.p_might / 3.0 + 3.0, 1.1 * Player.p_might) in playerhits()
319 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); in playerhits()
509 Player.p_might -= inflict; in monsthits()
939 Player.p_might += in throwspell()
941 + 5.0 - Player.p_might) / 2.0; in throwspell()
942 mvprintw(5, 0, "New strength: %.0f\n", Player.p_might); in throwspell()
1085 Curmonster.m_energy = Player.p_might * 30.0;
1341 Player.p_might *= 10.0; in awardtreasure()
H A Dphantstruct.h11 double p_might; /* effect strength */ member
H A Dconvert.c68 Newplayer.p_might = 0.0; /* game will calculate */ in main()
H A Dmisc.c511 Player.p_speed, Player.p_quickness + Player.p_quksilver, Player.p_might, in displaystats()
1237 Player.p_might = dtemp * Player.p_strength + Player.p_sword; in adjuststats()
1331 playerp->p_might =
H A Dgamesupport.c130 printw(" :Might %.0f\n", playerp->p_might);
H A Dinterplayer.c382 dtemp = ROLL(2.0, Player.p_might); in myturn()