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Searched refs:p_ring (Results 1 – 6 of 6) sorted by relevance

/original-bsd/games/phantasia/
H A Dmisc.c79 Player.p_ring.ring_type = R_NONE; in movelevel()
80 Player.p_ring.ring_duration = 0; in movelevel()
907 else if (Player.p_ring.ring_inuse &&
908 (Player.p_ring.ring_type == R_DLREG || Player.p_ring.ring_type == R_NAZREG))
913 Player.p_ring.ring_type = R_NONE;
1263 switch (Player.p_ring.ring_type) in adjuststats()
1271 Player.p_ring.ring_type = R_NONE; in adjuststats()
1279 Player.p_ring.ring_duration = 0; in adjuststats()
1353 playerp->p_ring.ring_type = R_NONE;
1354 playerp->p_ring.ring_duration = 0;
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H A Dfight.c285 if (Player.p_ring.ring_type != R_NONE) in playerhits()
407 if (Player.p_ring.ring_type != R_NONE) in playerhits()
410 Player.p_ring.ring_inuse = TRUE; in playerhits()
411 if (Player.p_ring.ring_type != R_DLREG) in playerhits()
413 --Player.p_ring.ring_duration; in playerhits()
553 if (Player.p_ring.ring_type != R_NONE) in monsthits()
561 Player.p_ring.ring_type = R_NONE; in monsthits()
562 Player.p_ring.ring_inuse = FALSE; in monsthits()
612 if (Player.p_ring.ring_type != R_NONE) in monsthits()
622 Player.p_ring.ring_type = R_NONE; in monsthits()
[all …]
H A Dconvert.c87 Newplayer.p_ring.ring_type = Oldplayer.o_ring.ring_type; in main()
88 Newplayer.p_ring.ring_duration = Oldplayer.o_ring.ring_duration; in main()
89 Newplayer.p_ring.ring_inuse = FALSE; in main()
H A Dgamesupport.c185 flag[playerp->p_ring.ring_type != R_NONE]);
188 playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
432 sptr = &playerp->p_ring.ring_type;
437 sptr = &playerp->p_ring.ring_duration;
H A Dphantstruct.h35 } p_ring; /* ring stuff */ member
H A Dio.c192 if (Player.p_ring.ring_type != R_SPOILED) in inputoption()