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Searched refs:p_specialtype (Results 1 – 7 of 7) sorted by relevance

/original-bsd/games/phantasia/
H A Dinterplayer.c57 && Other.p_specialtype != SC_VALAR in checkbattle()
58 && Player.p_specialtype != SC_VALAR) in checkbattle()
626 Player.p_specialtype = SC_COUNCIL;
668 Player.p_specialtype = SC_VALAR;
674 if (Other.p_specialtype == SC_VALAR
761 (Player.p_specialtype >= SC_KING
763 || Other.p_specialtype >= SC_KING
772 && Other.p_specialtype != SC_VALAR)
830 if (Player.p_specialtype < SC_KING) in throneroom()
849 Other.p_specialtype = SC_NONE; in throneroom()
[all …]
H A Dconvert.c104 Newplayer.p_specialtype = SC_VALAR; in main()
111 Newplayer.p_specialtype = SC_EXVALAR; in main()
118 Newplayer.p_specialtype = SC_COUNCIL; in main()
125 Newplayer.p_specialtype = SC_KING; in main()
132 Newplayer.p_specialtype = SC_NONE; in main()
H A Dmain.c234 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
304 if (Player.p_specialtype >= SC_COUNCIL || Wizard)
533 if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7')) in procmain()
664 && Player.p_specialtype <= SC_COUNCIL in procmain()
692 else if (Player.p_specialtype != SC_VALAR) in procmain()
701 if (Wizard || Player.p_specialtype == SC_KING && Throne) in procmain()
709 if (Wizard || Player.p_specialtype >= SC_COUNCIL) in procmain()
772 if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED) in titlelist()
788 if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED) in titlelist()
800 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) in titlelist()
[all …]
H A Dmisc.c70 if (Player.p_level >= 3000.0 && Player.p_specialtype < SC_COUNCIL) in movelevel()
76 Player.p_specialtype = SC_COUNCIL; in movelevel()
85 if (Player.p_level > 9999.0 && Player.p_specialtype != SC_VALAR) in movelevel()
131 if (playerp->p_specialtype == SC_VALAR)
621 switch (playerp->p_specialtype)
896 else if (Player.p_specialtype == SC_VALAR)
904 Player.p_specialtype = SC_COUNCIL;
1218 if (Player.p_specialtype == SC_VALAR) in adjuststats()
1362 playerp->p_specialtype = SC_NONE;
H A Dphantstruct.h42 short p_specialtype; /* special character type */ member
H A Dgamesupport.c141 if (Wizard || playerp->p_specialtype != SC_VALAR)
164 mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
377 sptr = &playerp->p_specialtype;
H A Dfight.c216 if (Player.p_specialtype == SC_VALAR) in pickmonster()
837 if (Player.p_specialtype >= SC_COUNCIL) in throwspell()
1008 if (Player.p_specialtype < SC_COUNCIL) in throwspell()
1067 if (Player.p_specialtype < SC_COUNCIL)
1088 + (Player.p_specialtype == SC_EXVALAR) ? Player.p_speed : 0.0;
1507 && Player.p_specialtype < SC_COUNCIL in awardtreasure()