Searched refs:p_status (Results 1 – 8 of 8) sorted by relevance
205 Player.p_status = S_PLAYING;243 if (Player.p_status != S_CLOAKED262 if (Player.p_status == S_CLOAKED)269 Player.p_status = S_PLAYING;273 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)276 Player.p_status = S_PLAYING;632 Player.p_status = S_PLAYING; in procmain()639 Player.p_status = S_CLOAKED; in procmain()833 && Other.p_status != S_NOTUSED) in titlelist()910 if (Player.p_status != S_OFF) in recallplayer()[all …]
41 if (Other.p_status != S_OFF in checkbattle()42 && Other.p_status != S_NOTUSED in checkbattle()43 && Other.p_status != S_HUNGUP in checkbattle()54 && Player.p_status == S_PLAYING in checkbattle()55 && (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE) in checkbattle()128 Player.p_status = S_INBATTLE;163 if (Other.p_status != S_INBATTLE)675 && Other.p_status != S_NOTUSED)747 if (Other.p_status == S_NOTUSED769 && (Other.p_status != S_CLOAKED [all …]
146 Newplayer.p_status = Oldplayer.o_status + S_OFF; in main()149 Newplayer.p_status = S_NOTUSED; in main()155 Newplayer.p_status = S_HUNGUP; in main()
257 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) in interrupt()
227 Player.p_status = S_TRADING; in tradingpost()702 if (playerp->p_status != S_NOTUSED || Wizard)744 if (Other.p_status == S_NOTUSED) in allocrecord()753 Player.p_status = S_OFF; in allocrecord()789 playerp->p_status = S_NOTUSED;825 Player.p_status = S_OFF; in leavegame()1369 playerp->p_status = S_NOTUSED;1559 switch (playerp->p_status)
49 short p_status; /* playing, cloaked, etc. */ member
445 playerp->p_status = S_OFF;592 if (Other.p_status != S_NOTUSED) in activelist()
44 Player.p_status = S_MONSTER;