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Searched refs:p_status (Results 1 – 8 of 8) sorted by relevance

/original-bsd/games/phantasia/
H A Dmain.c205 Player.p_status = S_PLAYING;
243 if (Player.p_status != S_CLOAKED
262 if (Player.p_status == S_CLOAKED)
269 Player.p_status = S_PLAYING;
273 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
276 Player.p_status = S_PLAYING;
632 Player.p_status = S_PLAYING; in procmain()
639 Player.p_status = S_CLOAKED; in procmain()
833 && Other.p_status != S_NOTUSED) in titlelist()
910 if (Player.p_status != S_OFF) in recallplayer()
[all …]
H A Dinterplayer.c41 if (Other.p_status != S_OFF in checkbattle()
42 && Other.p_status != S_NOTUSED in checkbattle()
43 && Other.p_status != S_HUNGUP in checkbattle()
54 && Player.p_status == S_PLAYING in checkbattle()
55 && (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE) in checkbattle()
128 Player.p_status = S_INBATTLE;
163 if (Other.p_status != S_INBATTLE)
675 && Other.p_status != S_NOTUSED)
747 if (Other.p_status == S_NOTUSED
769 && (Other.p_status != S_CLOAKED
[all …]
H A Dconvert.c146 Newplayer.p_status = Oldplayer.o_status + S_OFF; in main()
149 Newplayer.p_status = S_NOTUSED; in main()
155 Newplayer.p_status = S_HUNGUP; in main()
H A Dio.c257 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) in interrupt()
H A Dmisc.c227 Player.p_status = S_TRADING; in tradingpost()
702 if (playerp->p_status != S_NOTUSED || Wizard)
744 if (Other.p_status == S_NOTUSED) in allocrecord()
753 Player.p_status = S_OFF; in allocrecord()
789 playerp->p_status = S_NOTUSED;
825 Player.p_status = S_OFF; in leavegame()
1369 playerp->p_status = S_NOTUSED;
1559 switch (playerp->p_status)
H A Dphantstruct.h49 short p_status; /* playing, cloaked, etc. */ member
H A Dgamesupport.c445 playerp->p_status = S_OFF;
592 if (Other.p_status != S_NOTUSED) in activelist()
H A Dfight.c44 Player.p_status = S_MONSTER;