Searched refs:p_strength (Results 1 – 7 of 7) sorted by relevance
9 double p_strength; /* strength */ member
505 inflict = MIN(Player.p_strength, inflict); in monsthits()508 Player.p_strength -= inflict; in monsthits()940 (1.2 * (Player.p_strength + Player.p_sword) in throwspell()1410 Player.p_strength += Circle / 2.5 + 1.0; in awardtreasure()1662 *dptr++ = Player.p_strength; in scramblestats()1682 Player.p_strength = *dptr++; in scramblestats()
54 Player.p_strength += statptr->c_strength.increase * inc; in movelevel()512 Player.p_strength + Player.p_sword, Player.p_gold, descrstatus(&Player)); in displaystats()1237 Player.p_might = dtemp * Player.p_strength + Player.p_sword; in adjuststats()1290 Player.p_strength *= 0.97; in adjuststats()1329 playerp->p_strength =
128 printw("E:Strength %.0f\n", playerp->p_strength);278 dptr = &playerp->p_strength;
66 Newplayer.p_strength = Oldplayer.o_strength; in main()
607 Player.p_strength += 0.5;653 Player.p_strength =
425 Player.p_strength, Player.p_quickness, Player.p_mana); in rollnewplayer()1120 Player.p_strength =