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Searched refs:p_sword (Results 1 – 6 of 6) sorted by relevance

/original-bsd/games/phantasia/
H A Dfight.c354 inflict = 1.0 + Player.p_sword; in playerhits()
642 Player.p_sword = in monsthits()
940 (1.2 * (Player.p_strength + Player.p_sword) in throwspell()
1373 if (dtemp >= Player.p_sword) in awardtreasure()
1374 Player.p_sword = dtemp; in awardtreasure()
1416 if (dtemp >= Player.p_sword) in awardtreasure()
1417 Player.p_sword = dtemp; in awardtreasure()
1443 if (dtemp >= Player.p_sword) in awardtreasure()
1444 Player.p_sword = dtemp; in awardtreasure()
1478 if (dtemp >= Player.p_sword) in awardtreasure()
[all …]
H A Dmisc.c261 Player.p_shield, Player.p_sword, Player.p_quksilver, in tradingpost()
362 else if (numitems < Player.p_sword) in tradingpost()
371 Player.p_sword = numitems; in tradingpost()
512 Player.p_strength + Player.p_sword, Player.p_gold, descrstatus(&Player)); in displaystats()
560 mvprintw(15, 40, "Sword : %9.0f", Player.p_sword); in allstatslist()
903 Player.p_quksilver = Player.p_sword = 0.0;
1237 Player.p_might = dtemp * Player.p_strength + Player.p_sword; in adjuststats()
1295 Player.p_sword *= 0.93; in adjuststats()
1330 playerp->p_sword =
H A Dphantstruct.h10 double p_sword; /* sword */ member
H A Dinterplayer.c299 Player.p_sword = MAX(Player.p_sword, Other.p_sword);
H A Dgamesupport.c129 printw("F:Sword %.0f\n", playerp->p_sword);
283 dptr = &playerp->p_sword;
H A Dconvert.c67 Newplayer.p_sword = Oldplayer.o_sword; in main()