Searched refs:p_sword (Results 1 – 6 of 6) sorted by relevance
/original-bsd/games/phantasia/ |
H A D | fight.c | 354 inflict = 1.0 + Player.p_sword; in playerhits() 642 Player.p_sword = in monsthits() 940 (1.2 * (Player.p_strength + Player.p_sword) in throwspell() 1373 if (dtemp >= Player.p_sword) in awardtreasure() 1374 Player.p_sword = dtemp; in awardtreasure() 1416 if (dtemp >= Player.p_sword) in awardtreasure() 1417 Player.p_sword = dtemp; in awardtreasure() 1443 if (dtemp >= Player.p_sword) in awardtreasure() 1444 Player.p_sword = dtemp; in awardtreasure() 1478 if (dtemp >= Player.p_sword) in awardtreasure() [all …]
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H A D | misc.c | 261 Player.p_shield, Player.p_sword, Player.p_quksilver, in tradingpost() 362 else if (numitems < Player.p_sword) in tradingpost() 371 Player.p_sword = numitems; in tradingpost() 512 Player.p_strength + Player.p_sword, Player.p_gold, descrstatus(&Player)); in displaystats() 560 mvprintw(15, 40, "Sword : %9.0f", Player.p_sword); in allstatslist() 903 Player.p_quksilver = Player.p_sword = 0.0; 1237 Player.p_might = dtemp * Player.p_strength + Player.p_sword; in adjuststats() 1295 Player.p_sword *= 0.93; in adjuststats() 1330 playerp->p_sword =
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H A D | phantstruct.h | 10 double p_sword; /* sword */ member
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H A D | interplayer.c | 299 Player.p_sword = MAX(Player.p_sword, Other.p_sword);
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H A D | gamesupport.c | 129 printw("F:Sword %.0f\n", playerp->p_sword); 283 dptr = &playerp->p_sword;
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H A D | convert.c | 67 Newplayer.p_sword = Oldplayer.o_sword; in main()
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