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Searched refs:p_type (Results 1 – 9 of 9) sorted by relevance

/original-bsd/games/phantasia/
H A Dconvert.c105 Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1); in main()
112 Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1); in main()
119 Newplayer.p_type = Oldplayer.o_type - 20; in main()
126 Newplayer.p_type = Oldplayer.o_type - 10; in main()
133 Newplayer.p_type = Oldplayer.o_type; in main()
H A Dmain.c208 Statptr = &Stattable[Player.p_type]; /* initialize pointer */
430 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) in rollnewplayer()
438 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) in rollnewplayer()
1132 Player.p_type = subscript;
1134 if (Player.p_type == C_HALFLING)
H A Dphantstruct.h41 short p_type; /* character type */ member
H A Dmisc.c43 if (Player.p_type == C_EXPER) in movelevel()
619 type = playerp->p_type;
624 type = playerp->p_type;
1361 playerp->p_type = C_FIGHTER; /* default */
H A Dgamesupport.c163 playerp->p_type, descrtype(playerp, FALSE) + 1);
372 sptr = &playerp->p_type;
/original-bsd/usr.bin/indent/
H A Dargs.c51 int p_type; /* type (int, bool, special) */ member
193 if (p->p_type != PRO_SPECIAL && p->p_type != PRO_FONT) in set_defaults()
210 switch (p->p_type) {
271 p->p_type);
/original-bsd/include/
H A Dresolv.h117 #define p_type __p_type macro
/original-bsd/sys/sys/
H A Dvnode.h303 #define VOPARG_OFFSET(p_type,field) \ argument
304 ((int) (((char *) (&(((p_type)NULL)->field))) - ((char *) NULL)))
/original-bsd/contrib/jove-4.14.6/
H A Dexterns.h104 *m_paren proto((int p_type, int dir, int can_mismatch, int can_stop));