Searched refs:p_type (Results 1 – 9 of 9) sorted by relevance
/original-bsd/games/phantasia/ |
H A D | convert.c | 105 Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1); in main() 112 Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1); in main() 119 Newplayer.p_type = Oldplayer.o_type - 20; in main() 126 Newplayer.p_type = Oldplayer.o_type - 10; in main() 133 Newplayer.p_type = Oldplayer.o_type; in main()
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H A D | main.c | 208 Statptr = &Stattable[Player.p_type]; /* initialize pointer */ 430 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) in rollnewplayer() 438 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) in rollnewplayer() 1132 Player.p_type = subscript; 1134 if (Player.p_type == C_HALFLING)
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H A D | phantstruct.h | 41 short p_type; /* character type */ member
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H A D | misc.c | 43 if (Player.p_type == C_EXPER) in movelevel() 619 type = playerp->p_type; 624 type = playerp->p_type; 1361 playerp->p_type = C_FIGHTER; /* default */
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H A D | gamesupport.c | 163 playerp->p_type, descrtype(playerp, FALSE) + 1); 372 sptr = &playerp->p_type;
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/original-bsd/usr.bin/indent/ |
H A D | args.c | 51 int p_type; /* type (int, bool, special) */ member 193 if (p->p_type != PRO_SPECIAL && p->p_type != PRO_FONT) in set_defaults() 210 switch (p->p_type) { 271 p->p_type);
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/original-bsd/include/ |
H A D | resolv.h | 117 #define p_type __p_type macro
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/original-bsd/sys/sys/ |
H A D | vnode.h | 303 #define VOPARG_OFFSET(p_type,field) \ argument 304 ((int) (((char *) (&(((p_type)NULL)->field))) - ((char *) NULL)))
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/original-bsd/contrib/jove-4.14.6/ |
H A D | externs.h | 104 *m_paren proto((int p_type, int dir, int can_mismatch, int can_stop));
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