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Searched refs:pline (Results 1 – 25 of 52) sorted by relevance

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/original-bsd/games/hack/
H A Dhack.trap.c123 pline("You don't fall in!");
126 pline("You fall into a pit!");
187 pline("%s suddenly disappears!",
192 pline("%s is hit by an arrow!",
199 pline("%s is hit by a dart!",
231 pline("You turn to stone.");
296 pline("Sorry ..."); in tele()
404 pline("You burn to a crisp."); in level_tele()
429 pline("You fall into a pool!"); in drown()
430 pline("You can't swim!"); in drown()
[all …]
H A Dhack.eat.c67 pline(tintxts[r].txt); in opentin()
163 pline("Blecch! Rotten food!"); in doeat()
182 pline("You choke over your food."); in doeat()
183 pline("You die..."); in doeat()
201 pline("Yak - dog food!"); in doeat()
205 pline("You vomit."); in doeat()
209 pline("What a relief!"); in doeat()
226 pline("Your vision improves."); in doeat()
368 pline("You get very sick.");
381 pline("You feel sick.");
[all …]
H A Dhack.potion.c24 pline("Wow! This makes you feel great!"); in dodrink()
37 pline("You pass out."); in dodrink()
55 pline("This tastes like fruit juice."); in dodrink()
59 pline("You begin to feel better."); in dodrink()
118 pline("Huh, What? Where am I?"); in dodrink()
124 pline("Wow do you feel strong!"); in dodrink()
155 pline("You feel much better."); in dodrink()
195 pline("You feel more experienced."); in pluslvl()
215 pline(txt);
316 pline("You feel somewhat dizzy.");
[all …]
H A Dhack.wield.c19 pline("You are already wielding that!"); in dowield()
21 pline("The %s welded to your hand!", in dowield()
25 pline("You are already empty handed."); in dowield()
29 pline("You are empty handed."); in dowield()
34 pline("You cannot wield that!"); in dowield()
39 pline("The %s %s to your hand!", in dowield()
50 pline("Your %s not affected.", aobjnam(uwep, "are")); in corrode_weapon()
52 pline("Your %s!", aobjnam(uwep, "corrode")); in corrode_weapon()
72 pline("Your weapon seems sharper now.");
79 pline("Your weapon looks duller now.");
[all …]
H A Dhack.read.c78 pline("Your gloves vanish!"); in doread()
206 pline("Wiped out all %c's.", *buf); in doread()
246 pline("Your toes itch!"); in doread()
253 pline("You feel very greedy!"); in doread()
296 pline("You smell %s close nearby.", in doread()
318 pline("This is an identify scroll."); in doread()
332 pline("On this scroll %s a map!", in doread()
385 pline("You are uninjured."); in doread()
409 pline("You feel guilty."); in doread()
467 pline("Nothing Happens.");
[all …]
H A Dhack.apply.c46 pline("You have no can to open."); in doapply()
78 pline("You take a picture of the %s.",
117 pline("You must be kidding.");
125 pline("It won't fit.");
270 pline("You have dug a pit."); in dig()
333 pline("You fall through ..."); in dighole()
392 pline("Clash!");
397 pline("Your %s against the door.",
412 pline("You start digging.");
414 pline("You continue digging.");
[all …]
H A Dhack.do_wear.c11 pline("You were wearing %s.", doname(otmp));
17 pline("Not wearing any armor."); in doremarm()
27 pline("You can't take that off."); in doremarm()
40 pline("Not wearing any ring."); in doremring()
50 pline("What ring, Right or Left? [ rl?]"); in doremring()
117 pline("You are already wearing that!"); in doweararm()
133 pline("You are already wearing gloves."); in doweararm()
179 pline("You are already wearing that!"); in dowearring()
183 pline("You are already wearing that."); in dowearring()
292 pline("Your %s off your fingers.", in glibr()
[all …]
H A Dhack.do.c28 pline("You didn't drop any gold pieces.");
31 pline("You dropped %ld gold piece%s.",
44 pline("Your weapon is welded to your hand!");
49 pline("You dropped %s.", doname(obj));
84 pline("You can't go down here."); in dodown()
103 pline("You can't go up here."); in doup()
170 pline("Cannot open %s .", lock);
171 pline("Probably someone removed it.");
302 pline("\"Splash!\""); in dothrow()
371 pline("You miss %s.",monnam(mon)); in dothrow()
[all …]
H A Dhack.mhitu.c23 pline("Outside, you hear %s's hissing!",
25 pline("%s gets turned to stone!",
109 pline("You feel weaker!");
151 pline("You get blasted!");
154 pline("You duck the blast...");
223 pline("You are being crushed.");
239 pline("Your helmet rusts!");
245 pline("Your armor rusts!");
335 pline("%s was hidden under %s!",
352 if(Blind) pline("It misses.");
[all …]
H A Dhack.fight.c34 pline("%s %s.", buf, monnam(mdef));
40 pline("You hear some noises%s.",
116 if(Blind) pline("It misses.");
120 if(Blind) pline("You are hit!");
121 else pline("You are hit by %s!", buf);
142 pline("You turn to stone ...");
231 pline("You hit it.");
238 pline("Your hands stop glowing blue.");
273 pline("The chest was a Mimic!");
276 pline("Wait! That's a Mimic!");
[all …]
H A Dhack.timeout.c18 pline("You die because of food poisoning."); in timeout()
23 pline("You feel yourself slowing down."); in timeout()
26 pline("You feel less confused now."); in timeout()
29 pline("You can see again."); in timeout()
34 pline("You are no longer invisible."); in timeout()
57 pline(stoned_texts[SIZE(stoned_texts) - i]); in stoned_dialogue()
H A Dhack.options.c84 pline("The fixinvlet option must be in HACKOPTIONS.");
101 pline("The playername can be set only from HACKOPTIONS.");
146 pline("%s%s%s",
150 pline("%s%s%s",
154 pline("%s",
156 pline("%s%s%s",
162 pline("Bad option: %s.", opts);
163 pline("Type `o help<cr>' for help.");
178 pline("What options do you want to set? "); in doset()
198 pline(buf); in doset()
H A Dhack.engrave.c87 pline("Something is written here in the dust.");
90 pline("Something is engraved here on the floor.");
98 pline("You read: \"%s\".", ep->engr_txt);
134 pline("You're joking. Hahaha!"); /* riv05!a3 */ in doengrave()
157 pline("You are now empty-handed."); in doengrave()
159 pline("The %s %s to your hand!", in doengrave()
163 pline("You now wield %s.", doname(otmp)); in doengrave()
177 pline("Your %s too dull for engraving.", in doengrave()
184 pline("You can't reach the floor!"); in doengrave()
198 pline("What do you want to %s on the floor here? ", in doengrave()
[all …]
H A Dhack.invent.c388 pline("You cannot %s gold.", word);
414 pline("You don't have that object.");
494 pline("You have no gold.");
537 pline(xprname(otmp, ilet));
578 pline(xprname(obj, obj_to_let(obj)));
613 pline("Not carrying anything.");
695 pline("You have no such objects."); in dotypeinv()
713 pline("You cannot reach the floor!"); in dolook()
722 pline("You %s no objects here.", verb); in dolook()
733 pline("You die ..."); in dolook()
[all …]
H A Dhack.shk.c173 pline("Go away! Go away!"); in inshop()
175 pline("You get an uncanny feeling ..."); in inshop()
337 pline("You have no money."); in dopay()
368 pline("Moreover, you have no money."); in dopay()
374 pline("you %srepay %s's expenses.", in dopay()
382 pline("But in order to appease %s,", in dopay()
389 pline(" you give him all your money."); in dopay()
394 pline("%s calms down.", Monnam(shkp)); in dopay()
396 } else pline("%s is as angry as ever.", in dopay()
526 pline("You got that for free!");
[all …]
H A Dhack.do_name.c15 pline("(For instructions type a ?)");
28 pline("Use [hjkl] to move the cursor to %s.", goal);
29 pline("Type a . when you are at the right place.");
31 pline("Unknown direction: '%s' (%s).",
63 pline("There is no monster there."); in do_mname()
67 pline("I see no monster there."); in do_mname()
71 pline("I cannot see a monster there."); in do_mname()
74 pline("What do you want to call %s? ", lmonnam(mtmp)); in do_mname()
103 pline("What do you want to name %s? ", doname(obj));
140 pline("Do you want to name an individual object? [ny] "); in ddocall()
[all …]
H A Dhack.pager.c26 pline("Cannot open data file!"); in dowhatis()
28 pline("Specify what? "); in dowhatis()
42 pline(buf); in dowhatis()
44 pline("More info? "); in dowhatis()
53 pline("I've never heard of such things."); in dowhatis()
227 pline(texthead->line_text);
282 pline ("Long or short help? "); in dohelp()
301 if(!silent) pline("Cannot open %s.", fnam);
328 pline ("Cannot open %s.", fnam);
348 pline("sh: cannot execute."); in dosh()
[all …]
H A Dhack.zap.c129 pline("Nothing Happens."); in dozap()
202 pline("It falls on your head!"); in dozap()
412 pline("The %s rips into %s%s",
426 pline("The %s bounces!", fltxt);
454 pline("The water evaporates.");
456 pline("You hear a hissing sound.");
481 pline("The %s hits you!",fltxt);
488 pline("You don't feel hot!");
498 pline("You don't feel cold!");
636 pline("Your scrolls catch fire!"); in burn_scrolls()
[all …]
H A Dhack.wizard.c29 pline( in amulet()
109 pline("%s makes a gesture, then curses.",
112 pline("You hear mumbled cursing.");
122 pline("%s hypnotizes you.", Monnam(mtmp));
126 pline("%s chants an incantation.",
129 pline("You hear a mumbled incantation.");
137 pline("\"Destroy the thief, my pets!\"");
156 pline("You hear a clap of thunder!");
H A Dhack.main.c246 pline("Restoring old save file...");
250 pline("Hello %s, welcome to %s!", plname, gamename);
281 pline("Hello %s, welcome to %s!", plname, gamename);
290 pline("You are lucky! Full moon tonight.");
293 pline("Be careful! New moon tonight.");
315 pline("You die...");
321 pline("You hear the wailing of the Banshee...");
323 pline("You hear the howling of the CwnAnnwn...");
347 pline(nomovemsg ? nomovemsg :
444 pline(s,x1,x2);
[all …]
H A Dhack.steal.c19 pline("%s quickly snatches some gold from between your feet!",
27 pline("Your purse feels lighter.");
48 pline("%s steals %s!", Monnam(mtmp), doname(otmp)); in stealarm()
72 pline("Somebody tries to rob you, but finds nothing to steal.");
74 pline("%s tries to rob you, but she finds nothing to steal!",
104 pline("%s seduces you and %s off your %s.",
146 pline("%s stole %s.", named ? "She" : Monnam(mtmp), doname(otmp));
170 pline("%s stole %s!", Monnam(mtmp), doname(otmp));
H A Dhack.c89 pline("You collapse under your load."); in domove()
122 else pline("You cannot escape from %s!", in domove()
142 pline("You are still in a pit."); in domove()
145 pline("You are caught in a beartrap."); in domove()
172 pline("You push the rock into a pit!"); in domove()
175 pline("It completely fills the pit!"); in domove()
187 pline("Now you can cross the water!"); in domove()
328 pline("You cannot reach the floor."); in dopickup()
387 pline("You turn to stone."); in pickup()
434 pline("There %s %s here, but %s.", in pickup()
[all …]
H A Dhack.cmd.c182 pline("Unknown command '%s'.", expcmd);
192 pline("# "); in doextcmd()
202 pline("%s: unknown command.", buf); in doextcmd()
244 if(s) pline("In what direction?");
248 pline("What a strange direction!");
270 pline("Not near a wall."); in finddir()
281 pline("Not near a room."); in finddir()
/original-bsd/local/X11R5/mit/config/
H A Dimake.c710 static char *buf, *pline, *end; local
757 for (p1 = pline; p1 < end; p1++) {
772 p2 = (pline == p1 ? NULL : pline);
773 pline = p1;
798 KludgeOutputLine(pline) in KludgeOutputLine() argument
799 char **pline; in KludgeOutputLine()
801 char *p = *pline;
812 if (**pline == ' ')
813 (*pline)++;
817 if (InRule && **pline == ' ')
[all …]
/original-bsd/usr.bin/tip/
H A Dtipout.c43 register char *pline = line; in intEMT() local
48 *pline++ = c; in intEMT()
51 *pline = '\0'; in intEMT()
54 if (pline == line) { in intEMT()

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