Home
last modified time | relevance | path

Searched refs:ring_inuse (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/phantasia/
H A Dphantstruct.h34 bool ring_inuse; /* ring in use flag */ member
H A Dfight.c179 Player.p_ring.ring_inuse = FALSE; /* not using ring */
307 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); in playerhits()
319 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); in playerhits()
410 Player.p_ring.ring_inuse = TRUE; in playerhits()
562 Player.p_ring.ring_inuse = FALSE; in monsthits()
H A Dconvert.c89 Newplayer.p_ring.ring_inuse = FALSE; in main()
H A Dmisc.c907 else if (Player.p_ring.ring_inuse &&
1355 playerp->p_ring.ring_inuse = FALSE;