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Searched refs:ring_type (Results 1 – 7 of 7) sorted by relevance

/original-bsd/games/phantasia/
H A Dmisc.c79 Player.p_ring.ring_type = R_NONE; in movelevel()
564 flags[Player.p_blessing], flags[Player.p_ring.ring_type != R_NONE], in allstatslist()
908 (Player.p_ring.ring_type == R_DLREG || Player.p_ring.ring_type == R_NAZREG))
913 Player.p_ring.ring_type = R_NONE;
919 else if (Player.p_ring.ring_type == R_BAD
920 || Player.p_ring.ring_type == R_SPOILED)
1255 if (Player.p_ring.ring_type != R_NONE) in adjuststats()
1263 switch (Player.p_ring.ring_type) in adjuststats()
1266 Player.p_ring.ring_type = R_SPOILED; in adjuststats()
1271 Player.p_ring.ring_type = R_NONE; in adjuststats()
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H A Doldplayer.h26 short ring_type; /* type of ring */ member
H A Dfight.c285 if (Player.p_ring.ring_type != R_NONE) in playerhits()
407 if (Player.p_ring.ring_type != R_NONE) in playerhits()
411 if (Player.p_ring.ring_type != R_DLREG) in playerhits()
553 if (Player.p_ring.ring_type != R_NONE) in monsthits()
561 Player.p_ring.ring_type = R_NONE; in monsthits()
612 if (Player.p_ring.ring_type != R_NONE) in monsthits()
622 Player.p_ring.ring_type = R_NONE; in monsthits()
1506 else if (Player.p_ring.ring_type == R_NONE in awardtreasure()
1539 Player.p_ring.ring_type = whichtreasure; in awardtreasure()
H A Dconvert.c87 Newplayer.p_ring.ring_type = Oldplayer.o_ring.ring_type; in main()
H A Dphantstruct.h32 short ring_type; /* type of ring */ member
H A Dgamesupport.c185 flag[playerp->p_ring.ring_type != R_NONE]);
188 playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
432 sptr = &playerp->p_ring.ring_type;
H A Dio.c192 if (Player.p_ring.ring_type != R_SPOILED) in inputoption()