Searched refs:rogue_can_see (Results 1 – 4 of 4) sorted by relevance
/original-bsd/games/rogue/ |
H A D | throw.c | 80 if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){ in throw() 154 if ((i != 0) && rogue_can_see(orow, ocol)) { 157 if (rogue_can_see(*row, *col)) { 205 if (rogue_can_see(row, col) &&
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H A D | monster.c | 433 if (rogue_can_see(mrow, mcol)) { 444 if (!blind && (detect_monster || rogue_can_see(row, col))) { 598 if (!rogue_can_see(row, col)) { in wanderer() 695 rogue_can_see(row, col) in rogue_can_see() function 800 if (rogue_can_see(monster->row, monster->col)) { in aggravate()
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H A D | spec_hit.c | 204 if (rogue_can_see(row, col)) { 436 if (!rogue_can_see(monster->row, monster->col)) {
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H A D | zap.c | 192 if (detect_monster || rogue_can_see(row, col)) {
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