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Searched refs:rogue_can_see (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/rogue/
H A Dthrow.c80 if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){ in throw()
154 if ((i != 0) && rogue_can_see(orow, ocol)) {
157 if (rogue_can_see(*row, *col)) {
205 if (rogue_can_see(row, col) &&
H A Dmonster.c433 if (rogue_can_see(mrow, mcol)) {
444 if (!blind && (detect_monster || rogue_can_see(row, col))) {
598 if (!rogue_can_see(row, col)) { in wanderer()
695 rogue_can_see(row, col) in rogue_can_see() function
800 if (rogue_can_see(monster->row, monster->col)) { in aggravate()
H A Dspec_hit.c204 if (rogue_can_see(row, col)) {
436 if (!rogue_can_see(monster->row, monster->col)) {
H A Dzap.c192 if (detect_monster || rogue_can_see(row, col)) {