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/original-bsd/usr.bin/sed/
H A Dmain.c50 static struct s_compunit *script, **cu_nextp = &script; variable
151 if (script == NULL)
154 switch (script->type) {
156 if ((f = fopen(script->s, "r")) == NULL)
158 "%s: %s", script->s, strerror(errno));
159 fname = script->s;
169 s = script->s;
180 script = script->next;
197 if (s == script->s) {
198 script = script->next;
[all …]
H A DPOSIX88 9. Historic versions of sed terminated the script if EOF was reached
126 beginning of -e arguments as well as in a script file. POSIX
130 14. POSIX does not explicitly specify how sed behaves if no script is
166 from within the script must not terminate the script, it does not
/original-bsd/contrib/vmsprep/
H A Dvmsprep.c18 FILE *script; local
44 script = fopen(altscript,"w");
46 script = fopen(scriptname,"w");
48 fprintf(script,"$ SET NOON\n");
55 fprintf(script,"$ CREATE/DIR [.%s] \n",dirname);
79 fprintf(script,"$ CREATE/DIR [.%s] \n",dirname);
132 fprintf(script,"$ RENAME %s.MOV [.%s]%s%s\n",tapename,fixedpath,
135 fprintf(script,"$ RENAME %s.MOV []%s%s\n",tapename,fixedname,
143 fclose(script);
/original-bsd/sys/pmax/dev/
H A Dasc.c903 state->script =
906 state->script =
909 state->script = asc->script;
927 state->script =
930 state->script =
950 state->script =
958 state->script = asc->script;
1073 asc->script = state->script;
1595 state->script = asc->script + 2;
1635 asc->script = state->script;
[all …]
/original-bsd/old/pcc/c2.tahoe/
H A DNOTES.42 c2.h, a file that is checked in under SCCS. The script doesn't look
4 SCCS'd. I've checked tokens in, and I've removed the c2.h script
/original-bsd/contrib/gdb-4.7.LBL/bfd/
H A Dconfigure.host1 # This file is a shell script that supplies the information necessary
2 # to tailor a template configure script into the configure script
4 # existing configure script.
/original-bsd/usr.bin/script/
H A DMakefile3 PROG= script
/original-bsd/usr.bin/uucp/UUAIDS/
H A Duu.weekly1 : Weekly uucp script
H A Duu.hourly1 : Hourly uucp script
H A DL-devices34 # In this case the modem is a hayes. The 'chat' script
36 # in condevs.c can be used. Here the chat script
/original-bsd/sys/vax/vax/
H A Dcrt0.ex1 / forgot to run ex script on gcrt0.s/d
/original-bsd/contrib/dungeon/
H A Ddungeon.sh1 : sh script to invoke the dungeon game on the pdp
/original-bsd/share/termcap/
H A DREADME10 Second, edit the editor script "reorder" to use this list instead of the
12 script. Notice that the script contains the terminals in order from least
/original-bsd/usr.bin/learn/
H A DREADME9 in /usr/lib/learn/play. The C script is not complete;
10 use at your own risk. The editor script still smacks of ed.
19 Learn keeps a log file for each script in the .../learn/log
/original-bsd/local/ditroff/ditroff.okeeffe/devver/vfont.desc/
H A Dsc1 # Font /usr/lib/vfont/script.18, max width 51, max height 48
/original-bsd/usr.bin/sed/TEST/
H A Dhanoi.sed22 # For the benefit of anyone who wants to figure out the script, an "internal"
35 # alphabet, one could write a script using the same idea in which the rings
37 # the built-in line of the script giving the order of the letters of the
/original-bsd/lib/libc/db/test/
H A DREADME13 The script file consists of lines with a initial character which is
55 "btree", and the script name.
/original-bsd/local/toolchest/ksh/sh/
H A Dmakelib4 # This script will make various version of editlib for different machines
/original-bsd/usr.bin/compress/
H A Dusermem.sh24 : This shell script snoops around to find the maximum amount of available
/original-bsd/etc/
H A Dchangelist3 # List of files which the security script backs up and checks
/original-bsd/local/ditroff/ditroff.okeeffe/devhar/fonts/
H A Dfs2 # French script for harris 7400
/original-bsd/sys/hp300/scripts/
H A Dxbt1 # hp300 version of the script to dump out the kernel stack of
/original-bsd/old/adb/common_scripts/
H A Dtty2 ,0$<# As a convenience, this script takes an optional count which can be
/original-bsd/sys/pmax/dist/
H A DREADME12 patch the buildmini shell script to reflect its location.
/original-bsd/sys/tahoe/dist/
H A DREADME12 patch the buildmini shell script to reflect its location.

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