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Searched refs:seehx (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/hack/
H A Dhack.c29 if(seehx){ in unsee()
30 seehx = 0; in unsee()
63 if(seehx) { in seeoff()
64 seehx = 0; in seeoff()
621 if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
659 seehx = u.ux+1; in setsee()
664 for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++); in setsee()
669 for(x = seelx; x <= seehx; x++) { in setsee()
672 if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */ in setsee()
677 if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y); in setsee()
H A Dhack.read.c504 for(seehx = u.ux; (num = levl[seehx+1][zy].typ) != CORR && num != 0;
505 seehx++);
511 for(zx = seelx; zx <= seehx; zx++) {
516 if(!on) seehx = 0;
H A Dhack.Decl.c39 xchar seelx, seehx, seely, seehy; /* corners of lit room */ variable
H A Dhack.h142 extern xchar seehx,seelx,seehy,seely; /* where to see*/