Searched refs:seehx (Results 1 – 4 of 4) sorted by relevance
29 if(seehx){ in unsee()30 seehx = 0; in unsee()63 if(seehx) { in seeoff()64 seehx = 0; in seeoff()621 if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&659 seehx = u.ux+1; in setsee()664 for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++); in setsee()669 for(x = seelx; x <= seehx; x++) { in setsee()672 if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */ in setsee()677 if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y); in setsee()
504 for(seehx = u.ux; (num = levl[seehx+1][zy].typ) != CORR && num != 0;505 seehx++);511 for(zx = seelx; zx <= seehx; zx++) {516 if(!on) seehx = 0;
39 xchar seelx, seehx, seely, seehy; /* corners of lit room */ variable
142 extern xchar seehx,seelx,seehy,seely; /* where to see*/