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Searched refs:seely (Results 1 – 4 of 4) sorted by relevance

/original-bsd/games/hack/
H A Dhack.Decl.c39 xchar seelx, seehx, seely, seehy; /* corners of lit room */ variable
H A Dhack.c621 if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
660 seely = u.uy-1; in setsee()
665 for(seely = u.uy; levl[u.ux][seely-1].lit; seely--); in setsee()
668 for(y = seely; y <= seehy; y++) in setsee()
674 if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1); in setsee()
H A Dhack.read.c506 for(seely = u.uy; (num = levl[zx][seely-1].typ) != CORR && num != 0;
507 seely--);
510 for(zy = seely; zy <= seehy; zy++)
H A Dhack.h142 extern xchar seehx,seelx,seehy,seely; /* where to see*/