/original-bsd/games/sail/ |
H A D | globals.c | 25 { "Ranger", specs+0, N_A, 7, 20, 4, 0 }, 26 { "Drake", specs+1, N_B, 7, 31, 5, 0 } 31 { "Serapis", specs+3, N_B, 2, 42, 2, 0 } 35 { "America", specs+4, N_B, 7, 37, 4, 0 }, 36 { "Befford", specs+5, N_B, 5, 35, 4, 0 }, 38 { "London", specs+7, N_B, 1, 31, 4, 0 }, 49 { "Hero", specs+5, N_B, 13, 49, 2, 0 }, 50 { "Isis", specs+6, N_B, 12, 48, 2, 0 }, 66 { "Mars", specs+16, N_B, 13, 30, 2, 0 }, 110 { "Java", specs+35, N_B, 11, 40, 2, 0 } [all …]
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H A D | game.c | 20 turns = ship->specs->ta; 35 Move = ship->specs->bs; 36 if (!ship->specs->rig1) 38 if (!ship->specs->rig2) 40 if (!ship->specs->rig3) 42 if (!ship->specs->rig4) 46 Move = ship->specs->fs; 49 Move -= 1 + WET[windspeed][ship->specs->class-1].B; 51 Move -= 1 + WET[windspeed][ship->specs->class-1].C; 53 Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D; [all …]
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H A D | dr_1.c | 61 switch (sp->specs->class - sq->specs->class) { in boardcomp() 122 + from->specs->crew2 123 + from->specs->crew3; 170 ? from->specs->pts 171 : 2 * from->specs->pts, 244 crew[0] = sp->specs->crew1; in compcombat() 267 guns = sp->specs->gunR; in compcombat() 268 car = sp->specs->carR; in compcombat() 271 guns = sp->specs->gunL; in compcombat() 272 car = sp->specs->carL; in compcombat() [all …]
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H A D | assorted.c | 28 hull = on->specs->hull; 29 crew[0] = on->specs->crew1; 30 crew[1] = on->specs->crew2; 32 rigg[0] = on->specs->rig1; 33 rigg[1] = on->specs->rig2; 34 rigg[2] = on->specs->rig3; 35 rigg[3] = on->specs->rig4; 80 guns = on->specs->gunR; 81 car = on->specs->carR; 83 guns = on->specs->gunL; [all …]
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H A D | dr_3.c | 33 && sp->specs->crew3) { in moveall() 180 sb = to->specs->guns; 181 bs = from->specs->guns; 220 (sp->specs->class >= 3 && !snagged(sp) 262 qual = ship->specs->qual; 267 ? ship->specs->crew1 * qual : 0; 269 ? ship->specs->crew2 * qual : 0; 271 ? ship->specs->crew3 * qual : 0; 303 rig = sp->specs->rig1; in checksails() 304 if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4) in checksails() [all …]
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H A D | sync.c | 270 register struct shipspecs *s = ship->specs; 288 ship->specs->class = a; 301 register struct shipspecs *s = ship->specs; 307 register struct shipspecs *s = ship->specs; 313 ship->specs->hull = a; 327 ship->specs->qual = a; 338 ship->specs->rig1 = a; 341 ship->specs->rig2 = a; 344 ship->specs->rig3 = a; 347 ship->specs->rig4 = a; [all …]
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H A D | dr_2.c | 14 #define couldwin(f,t) (f->specs->crew2 > t->specs->crew2 * 1.5) 69 table(RIGGING, L_EXPLODE, sp->specs->guns/13, sq, sp, 6); in checkup() 85 if (sp->specs->crew1 + sp->specs->crew2 + sp->specs->crew3 > sp->file->pcrew * 6) { in prizecheck() 88 …Write(W_POINTS, sp->file->captured, 0, sp->file->captured->file->points - 2 * sp->specs->pts, 0, 0… in prizecheck() 186 if (ship->specs->class >= 3 && !snagged(ship)
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H A D | dr_5.c | 51 crew[0] = from->specs->crew1; 52 crew[1] = from->specs->crew2; 53 crew[2] = from->specs->crew3;
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H A D | :ship | 1 ./"name"16t"specs"16t"nation"nppb+
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H A D | lo_main.c | 61 (float) log.l_netpoints / ship->specs->pts); in lo_main()
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H A D | pl_main.c | 120 sp->specs->pts, in initialize() 147 mc = ms->specs; in initialize()
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H A D | extern.h | 189 struct shipspecs *specs; /* 2 */ member 229 struct shipspecs specs[]; variable
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H A D | pl_4.c | 101 classname[ship->specs->class], directionname[i]);
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H A D | misc.c | 176 net = (float)s->file->points / s->specs->pts; 189 / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
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/original-bsd/local/ditroff/ditroff.okeeffe/tbl/ |
H A D | Makefile | 9 over200.c rdata.c savrstor.c specs.c subr.c textblocks.c \ 13 over200.o rdata.o savrstor.o specs.o subr.o textblocks.o \ 28 over200.o rdata.o savrstor.o specs.o subr.o textblocks.o: ext.h defs.h
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/original-bsd/usr.sbin/config.new/ |
H A D | gram.y | 101 specs; /* rest of machine description */ 239 specs: 240 specs spec |
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/original-bsd/contrib/gcc-2.3.3/ |
H A D | Makefile | 404 cc1plus cc1obj enquire protoize unprotoize specs collect2 $(USE_COLLECT2) 449 all.cross: native gcc-cross specs libgcc.a cross-test $(EXTRA_PARTS) 453 start.encap: native xgcc specs $(LIBGCC1) xlimits.h 482 rest.cross: libgcc.a float.h specs 502 specs: xgcc target 503 ./xgcc -dumpspecs > specs 1478 -if [ -f specs ] ; then \ 1479 rm -f $(libsubdir)/specs; \ 1480 $(INSTALL_DATA) specs $(libsubdir)/specs; \
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H A D | Makefile.in | 1483 -if [ -f specs ] ; then \ 1484 rm -f $(libsubdir)/specs; \ 1485 $(INSTALL_DATA) specs $(libsubdir)/specs; \
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H A D | gcc.c | 759 static struct spec_list *specs = (struct spec_list *) 0; variable 774 for (sl = specs; sl; sl = sl->next) 784 sl->next = specs; 785 specs = sl; 2933 for (len = p - name, sl = specs; sl; sl = sl->next) 3801 for (spec = specs; spec ; spec = spec->next) in validate_all_switches()
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/original-bsd/contrib/sort/TEST/ |
H A D | stests | 662 TEST=28; echo $TEST # apparently nonmonotone field specs
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/original-bsd/usr.sbin/sendmail/src/ |
H A D | READ_ME | 452 MX support. The specs you must use this if you run
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/original-bsd/usr.sbin/sendmail/ |
H A D | RELEASE_NOTES | 209 specs) and labelled 8-bit data (that is, it was declared 2089 specs, because it does not guarantee a domain on the 2785 Fix parsing of split header/envelope rewriting specs -- from
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/original-bsd/contrib/gcc-2.3.3/config/ |
H A D | m68k.md | 58 ;;- Assembler specs:
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/original-bsd/games/fortune/datfiles/ |
H A D | fortunes | 10839 Real computer scientists only write specs for languages that might run 10840 on future hardware. Nobody trusts them to write specs for anything homo
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H A D | fortunes2 | 37766 Real computer scientists only write specs for languages that might run on 37767 future hardware. Nobody trusts them to write specs for anything homo sapiens
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