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Searched refs:specs (Results 1 – 25 of 25) sorted by relevance

/original-bsd/games/sail/
H A Dglobals.c25 { "Ranger", specs+0, N_A, 7, 20, 4, 0 },
26 { "Drake", specs+1, N_B, 7, 31, 5, 0 }
31 { "Serapis", specs+3, N_B, 2, 42, 2, 0 }
35 { "America", specs+4, N_B, 7, 37, 4, 0 },
36 { "Befford", specs+5, N_B, 5, 35, 4, 0 },
38 { "London", specs+7, N_B, 1, 31, 4, 0 },
49 { "Hero", specs+5, N_B, 13, 49, 2, 0 },
50 { "Isis", specs+6, N_B, 12, 48, 2, 0 },
66 { "Mars", specs+16, N_B, 13, 30, 2, 0 },
110 { "Java", specs+35, N_B, 11, 40, 2, 0 }
[all …]
H A Dgame.c20 turns = ship->specs->ta;
35 Move = ship->specs->bs;
36 if (!ship->specs->rig1)
38 if (!ship->specs->rig2)
40 if (!ship->specs->rig3)
42 if (!ship->specs->rig4)
46 Move = ship->specs->fs;
49 Move -= 1 + WET[windspeed][ship->specs->class-1].B;
51 Move -= 1 + WET[windspeed][ship->specs->class-1].C;
53 Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
[all …]
H A Ddr_1.c61 switch (sp->specs->class - sq->specs->class) { in boardcomp()
122 + from->specs->crew2
123 + from->specs->crew3;
170 ? from->specs->pts
171 : 2 * from->specs->pts,
244 crew[0] = sp->specs->crew1; in compcombat()
267 guns = sp->specs->gunR; in compcombat()
268 car = sp->specs->carR; in compcombat()
271 guns = sp->specs->gunL; in compcombat()
272 car = sp->specs->carL; in compcombat()
[all …]
H A Dassorted.c28 hull = on->specs->hull;
29 crew[0] = on->specs->crew1;
30 crew[1] = on->specs->crew2;
32 rigg[0] = on->specs->rig1;
33 rigg[1] = on->specs->rig2;
34 rigg[2] = on->specs->rig3;
35 rigg[3] = on->specs->rig4;
80 guns = on->specs->gunR;
81 car = on->specs->carR;
83 guns = on->specs->gunL;
[all …]
H A Ddr_3.c33 && sp->specs->crew3) { in moveall()
180 sb = to->specs->guns;
181 bs = from->specs->guns;
220 (sp->specs->class >= 3 && !snagged(sp)
262 qual = ship->specs->qual;
267 ? ship->specs->crew1 * qual : 0;
269 ? ship->specs->crew2 * qual : 0;
271 ? ship->specs->crew3 * qual : 0;
303 rig = sp->specs->rig1; in checksails()
304 if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4) in checksails()
[all …]
H A Dsync.c270 register struct shipspecs *s = ship->specs;
288 ship->specs->class = a;
301 register struct shipspecs *s = ship->specs;
307 register struct shipspecs *s = ship->specs;
313 ship->specs->hull = a;
327 ship->specs->qual = a;
338 ship->specs->rig1 = a;
341 ship->specs->rig2 = a;
344 ship->specs->rig3 = a;
347 ship->specs->rig4 = a;
[all …]
H A Ddr_2.c14 #define couldwin(f,t) (f->specs->crew2 > t->specs->crew2 * 1.5)
69 table(RIGGING, L_EXPLODE, sp->specs->guns/13, sq, sp, 6); in checkup()
85 if (sp->specs->crew1 + sp->specs->crew2 + sp->specs->crew3 > sp->file->pcrew * 6) { in prizecheck()
88 …Write(W_POINTS, sp->file->captured, 0, sp->file->captured->file->points - 2 * sp->specs->pts, 0, 0… in prizecheck()
186 if (ship->specs->class >= 3 && !snagged(ship)
H A Ddr_5.c51 crew[0] = from->specs->crew1;
52 crew[1] = from->specs->crew2;
53 crew[2] = from->specs->crew3;
H A D:ship1 ./"name"16t"specs"16t"nation"nppb+
H A Dlo_main.c61 (float) log.l_netpoints / ship->specs->pts); in lo_main()
H A Dpl_main.c120 sp->specs->pts, in initialize()
147 mc = ms->specs; in initialize()
H A Dextern.h189 struct shipspecs *specs; /* 2 */ member
229 struct shipspecs specs[]; variable
H A Dpl_4.c101 classname[ship->specs->class], directionname[i]);
H A Dmisc.c176 net = (float)s->file->points / s->specs->pts;
189 / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
/original-bsd/local/ditroff/ditroff.okeeffe/tbl/
H A DMakefile9 over200.c rdata.c savrstor.c specs.c subr.c textblocks.c \
13 over200.o rdata.o savrstor.o specs.o subr.o textblocks.o \
28 over200.o rdata.o savrstor.o specs.o subr.o textblocks.o: ext.h defs.h
/original-bsd/usr.sbin/config.new/
H A Dgram.y101 specs; /* rest of machine description */
239 specs:
240 specs spec |
/original-bsd/contrib/gcc-2.3.3/
H A DMakefile404 cc1plus cc1obj enquire protoize unprotoize specs collect2 $(USE_COLLECT2)
449 all.cross: native gcc-cross specs libgcc.a cross-test $(EXTRA_PARTS)
453 start.encap: native xgcc specs $(LIBGCC1) xlimits.h
482 rest.cross: libgcc.a float.h specs
502 specs: xgcc target
503 ./xgcc -dumpspecs > specs
1478 -if [ -f specs ] ; then \
1479 rm -f $(libsubdir)/specs; \
1480 $(INSTALL_DATA) specs $(libsubdir)/specs; \
H A DMakefile.in1483 -if [ -f specs ] ; then \
1484 rm -f $(libsubdir)/specs; \
1485 $(INSTALL_DATA) specs $(libsubdir)/specs; \
H A Dgcc.c759 static struct spec_list *specs = (struct spec_list *) 0; variable
774 for (sl = specs; sl; sl = sl->next)
784 sl->next = specs;
785 specs = sl;
2933 for (len = p - name, sl = specs; sl; sl = sl->next)
3801 for (spec = specs; spec ; spec = spec->next) in validate_all_switches()
/original-bsd/contrib/sort/TEST/
H A Dstests662 TEST=28; echo $TEST # apparently nonmonotone field specs
/original-bsd/usr.sbin/sendmail/src/
H A DREAD_ME452 MX support. The specs you must use this if you run
/original-bsd/usr.sbin/sendmail/
H A DRELEASE_NOTES209 specs) and labelled 8-bit data (that is, it was declared
2089 specs, because it does not guarantee a domain on the
2785 Fix parsing of split header/envelope rewriting specs -- from
/original-bsd/contrib/gcc-2.3.3/config/
H A Dm68k.md58 ;;- Assembler specs:
/original-bsd/games/fortune/datfiles/
H A Dfortunes10839 Real computer scientists only write specs for languages that might run
10840 on future hardware. Nobody trusts them to write specs for anything homo
H A Dfortunes237766 Real computer scientists only write specs for languages that might run on
37767 future hardware. Nobody trusts them to write specs for anything homo sapiens