Home
last modified time | relevance | path

Searched refs:sq (Results 1 – 25 of 54) sorted by relevance

123

/original-bsd/games/chess/
H A Dmove.c137 short sq,side; in SqAtakd()
150 while (u != sq) {
159 while (u != sq) {
173 while (u != sq) {
187 while (u != sq) {
201 BRscan(sq,s,mob) in BRscan() argument
202 short sq,*s,*mob; in BRscan()
215 p = posdata[color[sq]][piece][sq];
269 sq = PL[i];
274 while (u != sq) {
[all …]
H A Dgnuchess.c1459 for (sq = 0; sq < 64; sq++) in InitializeStats()
1470 PieceList[color[sq]][Pindex[sq]] = sq; in InitializeStats()
1471 hashbd ^= hashcode[color[sq]][board[sq]][sq].bd; in InitializeStats()
1472 hashkey ^= hashcode[color[sq]][board[sq]][sq].key; in InitializeStats()
1723 if (row[sq] < 6) sq += 16; else sq += 8;
1730 if (row[sq] > 1) sq -= 16; else sq -= 8;
2125 for (sq = 0; sq < 64; sq++) in ExaminePosition()
2296 for (sq = 0; sq < 64; sq++)
2297 c[sq] = (a[sq]*(10-stage) + b[sq]*stage) / 10;
2305 for (sq = 0; sq < 64; sq++)
[all …]
H A Dmove.h26 register short u,c,sq;\
34 sq = PL[i];\
35 piece = board[sq];\
37 p = posdata[side][piece][sq];\
39 u = p[sq].nextdir; /* follow captures thread */\
40 while (u != sq) {\
46 u = p[sq].nextpos;\
47 while (u != sq) {\
H A Dnondsp.c292 short a,r,c,sq; in EditBoard() local
307 for (sq = 0; sq < 64; sq++) in EditBoard()
309 board[sq] = no_piece; color[sq] = neutral; in EditBoard()
325 else { board[sq] = no_piece; color[sq] = neutral; } in EditBoard()
591 short sq; in GetGame() local
607 for (sq = 0; sq < 64; sq++) in GetGame()
610 board[sq] = (m >> 8); color[sq] = (m & 0xFF); in GetGame()
611 if (color[sq] == 0) color[sq] = neutral; else --color[sq]; in GetGame()
639 short sq,i,c; in SaveGame() local
653 for (sq = 0; sq < 64; sq++) in SaveGame()
[all …]
H A Duxdsp.c258 for (sq = 0; sq < 64; sq++) in EditBoard()
260 board[sq] = no_piece; color[sq] = neutral; in EditBoard()
504 DrawPiece(sq) in DrawPiece() argument
505 short sq; in DrawPiece()
508 if (reverse) r = 7-row[sq]; else r = row[sq];
509 if (reverse) c = 7-column[sq]; else c = column[sq];
651 short sq; in GetGame() local
667 for (sq = 0; sq < 64; sq++) in GetGame()
670 board[sq] = (m >> 8); color[sq] = (m & 0xFF); in GetGame()
671 if (color[sq] == 0) color[sq] = neutral; else --color[sq]; in GetGame()
[all …]
/original-bsd/games/fortune/tools/
H A DTroff.mac24 \(sq\|\(sq\|\(sq\|\(sq\|\(sq\|\(sq\|\(sq\|\(sq\|\(sq
/original-bsd/sys/dev/scsi/
H A Dscsi_subr.c404 register struct sq *sq;
414 t->t_head = sq;
417 t->t_tail = sq;
465 register struct sq *sq; local
467 sq = t->t_head;
469 t->t_head = sq = sq->sq_forw;
474 sq->sq_bp, sq->sq_dgo, sq->sq_dev);
488 register struct sq *sq; local
491 sq = t->t_head;
500 sq = sq->sq_forw;
[all …]
H A Dscsivar.h54 struct sq; struct buf;
55 typedef void (*scstart_fn) __P((struct device *, struct sq *, struct buf *,
70 struct sq { struct
71 struct sq *sq_forw; /* forward link */ argument
79 struct sq *hba_head, *hba_tail;/* io queue (u's/t's wanting bus) */
89 struct sq t_forw; /* forward link, etc, on hba queue */
90 struct sq *t_head, *t_tail; /* io queue */
108 struct sq u_forw; /* forward link on target or hba q */
/original-bsd/games/sail/
H A Ddr_1.c53 foreachship(sq) { in boardcomp()
54 if (!Xsnagged2(sp, sq)) in boardcomp()
56 if (meleeing(sp, sq)) in boardcomp()
58 if (!sq->file->dir in boardcomp()
209 for (sq = sp + 1; sq < ls; sq++) in resolve()
210 if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp)) in resolve()
213 foreachship(sq) { in resolve()
214 if (sq->file->dir && meleeing(sq, sp)) in resolve()
220 foreachship(sq) { in resolve()
221 if (sq->file->dir && meleeing(sq, sp)) in resolve()
[all …]
H A Ddr_2.c24 foreachship(sq) { in thinkofgrapples()
29 if (range(sp, sq) != 1) in thinkofgrapples()
31 if (grappled2(sp, sq)) in thinkofgrapples()
33 ungrap(sp, sq); in thinkofgrapples()
35 grap(sp, sq); in thinkofgrapples()
37 grap(sp, sq); in thinkofgrapples()
41 ungrap(sp, sq); in thinkofgrapples()
63 foreachship(sq) in checkup()
64 cleansnag(sp, sq, 1); in checkup()
67 foreachship(sq) { in checkup()
[all …]
H A Ddr_3.c90 foreachship(sq) { in moveall()
93 if (sp == sq) in moveall()
95 if (sq->file->dir == 0) in moveall()
97 if (!push(sp, sq)) in moveall()
99 if (snagged2(sp, sq) && range(sp, sq) > 1) in moveall()
101 if (!range(sp, sq) && !fouled2(sp, sq)) { in moveall()
107 sq); in moveall()
115 sq->file->movebuf[k + 1] = 0; in moveall()
119 sq->file->col = in moveall()
122 sq->file->col = sp->file->col; in moveall()
[all …]
/original-bsd/games/monop/
H A Dhouses.c92 pp = mp->sq[i]->desc;
95 printf("%s (H):\n", mp->sq[i]->name);
101 mp->sq[i]->name, pp->houses);
124 mp->sq[i]->desc->houses = temp[i];
191 pp = mp->sq[i]->desc;
194 printf("%s (0):\n", mp->sq[i]->name);
200 mp->sq[i]->name,pp->houses);
202 (void)sprintf(cur_prop,"%s (H): ",mp->sq[i]->name);
224 mp->sq[i]->desc->houses = temp[i];
236 sqp = mp->sq[i];
H A Dmon.dat10 /* name owner num_in num_own h_cost not_m mon_n sq */
/original-bsd/sys/sparc/sbus/
H A Desp.c1013 register struct sq *sq; local
1093 (*sq->sq_dgo)(sq->sq_dev, &sc->sc_cdbspace);
1132 register struct sq *sq;
1150 sq->sq_dgo = dgo;
1151 sq->sq_dev = dev;
1152 sq->sq_forw = NULL;
1157 sc->sc_hba.hba_tail = sq;
1204 register struct sq *sq; local
1255 (*sq->sq_dgo)(sq->sq_dev, &sc->sc_cdbspace);
1287 register struct sq *sq; local
[all …]
/original-bsd/old/tk/
H A Dtk.c201 int (*si)(), (*sq)(); in execom() local
205 sq = signal(SIGQUIT, SIG_IGN); in execom()
208 signal(SIGQUIT, sq); in execom()
/original-bsd/local/ditroff/ditroff.okeeffe/grap/
H A Dgrap.defines9 define square % "\s-3\(sq\s0" %
/original-bsd/local/ditroff/ditroff.okeeffe/devver/vfont.desc/
H A Dtr10 sq 52 2 010
H A Dgb18 sq 61 3 035
H A Dgi17 sq 58 3 035
H A Dgr18 sq 58 3 035
H A Dsr15 sq 23 0 010
H A DR15 sq 24 0 010
H A Dsb15 sq 23 0 010
H A DB15 sq 25 0 010
H A DI15 sq 24 0 010

123