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Searched refs:yupstair (Results 1 – 10 of 10) sorted by relevance

/original-bsd/games/hack/
H A Dhack.lev.c42 bwrite(fd,(char *) &yupstair,sizeof(yupstair));
182 mread(fd, (char *)&yupstair, sizeof(yupstair));
H A Dhack.Decl.c28 xchar xupstair, yupstair, xdnstair, ydnstair; variable
H A Dhack.mkmaze.c84 levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<'; in makemaz()
85 levl[xupstair][yupstair].typ = STAIRS; in makemaz()
H A Dhack.do.c102 if(u.ux != xupstair || u.uy != yupstair) { in doup()
184 u.uy = yupstair;
192 u.uy = yupstair;
H A Dhack.mkshop.c257 sroom->ly <= yupstair && yupstair <= sroom->hy);
H A Dhack.h36 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
H A Dhack.mklev.c27 xchar xdnstair,xupstair,ydnstair,yupstair; variable
74 yupstair = somey(); in makelevel()
75 levl[xupstair][yupstair].scrsym ='<'; in makelevel()
76 levl[xupstair][yupstair].typ = STAIRS; in makelevel()
H A Dhack.main.c265 u.uy = yupstair;
H A Dhack.pri.c347 else if(x == xupstair && y == yupstair) tmp = '<';
H A Dhack.c255 (xupstair == u.ux && yupstair == u.uy) || in domove()