Searched refs:real_renderer (Results 1 – 3 of 3) sorted by relevance
54 SDL_RenderClear(scon->real_renderer); in sdl2_2d_update()55 SDL_RenderCopy(scon->real_renderer, scon->texture, NULL, NULL); in sdl2_2d_update()56 SDL_RenderPresent(scon->real_renderer); in sdl2_2d_update()88 SDL_RenderSetLogicalSize(scon->real_renderer, in sdl2_2d_switch()120 scon->texture = SDL_CreateTexture(scon->real_renderer, format, in sdl2_2d_switch()
120 scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); in sdl2_window_create()135 if (scon->real_renderer) { in sdl2_window_destroy()136 SDL_DestroyRenderer(scon->real_renderer); in sdl2_window_destroy()137 scon->real_renderer = NULL; in sdl2_window_destroy()
36 SDL_Renderer *real_renderer; member