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Searched refs:winctx (Results 1 – 3 of 3) sorted by relevance

/qemu/ui/
H A Dsdl2-gl.c53 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_render_surface()
74 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_update()
87 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_switch()
147 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_create_context()
220 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_scanout_texture()
241 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_scanout_flush()
H A Dsdl2.c117 scon->winctx = SDL_GL_CreateContext(scon->real_window); in sdl2_window_create()
131 if (scon->winctx) { in sdl2_window_destroy()
132 SDL_GL_DeleteContext(scon->winctx); in sdl2_window_destroy()
133 scon->winctx = NULL; in sdl2_window_destroy()
/qemu/include/ui/
H A Dsdl2.h45 SDL_GLContext winctx; member