Searched refs:AmbientIndex (Results 1 – 5 of 5) sorted by relevance
593 d_a = mat->DiffuseIndex - mat->AmbientIndex; in gl_index_shade_vertices()594 s_a = mat->SpecularIndex - mat->AmbientIndex; in gl_index_shade_vertices()596 index = mat->AmbientIndex in gl_index_shade_vertices()
472 mat[0].AmbientIndex = params[0]; in gl_set_material()477 mat[1].AmbientIndex = params[0]; in gl_set_material()599 params[0] = ctx->Light.Material[f].AmbientIndex; in gl_GetMaterialfv()658 params[0] = ROUNDF( ctx->Light.Material[f].AmbientIndex ); in gl_GetMaterialiv()
946 ctx->Light.Material[0].AmbientIndex = VB->Material[i][0].AmbientIndex; in update_material()951 ctx->Light.Material[1].AmbientIndex = VB->Material[i][1].AmbientIndex; in update_material()
602 GLfloat AmbientIndex; /* for color index lighting */ member
554 m->AmbientIndex = 0; in init_material()