Searched refs:BACK_EMISSION_BIT (Results 1 – 3 of 3) sorted by relevance
369 bitmask |= FRONT_EMISSION_BIT | BACK_EMISSION_BIT; in gl_material_bitmask()454 if (bitmask & BACK_EMISSION_BIT) { in gl_set_material()
536 #define BACK_EMISSION_BIT 0x80 macro546 #define BACK_MATERIAL_BITS (BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \
934 if (VB->MaterialMask[i] & BACK_EMISSION_BIT) { in update_material()