Searched refs:BST_HOT (Results 1 – 4 of 4) sorted by relevance
353 else if(infoPtr->state & BST_HOT) in BUTTON_PaintWithTheme()729 else if (infoPtr->state & BST_HOT) drawState = STATE_HOT; in BUTTON_WindowProc()845 if ((infoPtr->state & BST_HOT) == 0) in BUTTON_WindowProc()849 infoPtr->state |= BST_HOT; in BUTTON_WindowProc()891 infoPtr->state |= BST_HOT; in BUTTON_WindowProc()900 if (infoPtr->state & BST_HOT) in BUTTON_WindowProc()904 infoPtr->state &= ~BST_HOT; in BUTTON_WindowProc()918 infoPtr->state &= ~BST_HOT; in BUTTON_WindowProc()
1583 - else if(state & BST_HOT) drawState = STATE_HOT;1590 + else if(state & BST_HOT)
765 ok_hex(state, BST_HOT); in Test_MessagesNonThemed()773 ok_hex(state, BST_HOT); in Test_MessagesNonThemed()901 ok(state == BST_HOT, "Expected state BST_HOT, got %lu", state); in Test_MessagesThemed()909 ok(state == BST_HOT, "Expected state BST_HOT, got %lu", state); in Test_MessagesThemed()
4673 #define BST_HOT 0x200 macro