Searched refs:BindTexture (Results 1 – 9 of 9) sorted by relevance
/reactos/dll/opengl/mesa/ |
H A D | texobj.c | 501 if (ctx->Driver.BindTexture) { in gl_BindTexture() 502 (*ctx->Driver.BindTexture)( ctx, target, newTexObj ); in gl_BindTexture()
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H A D | pointers.c | 169 table->BindTexture = gl_BindTexture; in init_exec_pointers() 354 table->BindTexture = gl_save_BindTexture; in init_dlist_pointers()
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H A D | dd.h | 533 void (*BindTexture)( GLcontext *ctx, GLenum target, member
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H A D | types.h | 321 void (*BindTexture)( GLcontext *, GLenum, GLuint ); member
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H A D | api.c | 78 (*CC->API.BindTexture)(CC, target, texture); in _mesa_BindTexture()
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H A D | dlist.c | 742 (*ctx->Exec.BindTexture)( ctx, target, texture ); in gl_save_BindTexture()
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/reactos/dll/opengl/opengl32/ |
H A D | glapi_x86.s | 45 USE_GL_FUNC BindTexture, 307, 8
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H A D | icd.h | 321 void (GLAPIENTRY * BindTexture)(GLenum, GLuint);
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H A D | glfuncs.h | 318 USE_GL_FUNC(BindTexture, (GLenum target, GLuint texture), (target,texture), 307, 8)
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