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Searched refs:BindTexture (Results 1 – 9 of 9) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dtexobj.c501 if (ctx->Driver.BindTexture) { in gl_BindTexture()
502 (*ctx->Driver.BindTexture)( ctx, target, newTexObj ); in gl_BindTexture()
H A Dpointers.c169 table->BindTexture = gl_BindTexture; in init_exec_pointers()
354 table->BindTexture = gl_save_BindTexture; in init_dlist_pointers()
H A Ddd.h533 void (*BindTexture)( GLcontext *ctx, GLenum target, member
H A Dtypes.h321 void (*BindTexture)( GLcontext *, GLenum, GLuint ); member
H A Dapi.c78 (*CC->API.BindTexture)(CC, target, texture); in _mesa_BindTexture()
H A Ddlist.c742 (*ctx->Exec.BindTexture)( ctx, target, texture ); in gl_save_BindTexture()
/reactos/dll/opengl/opengl32/
H A Dglapi_x86.s45 USE_GL_FUNC BindTexture, 307, 8
H A Dicd.h321 void (GLAPIENTRY * BindTexture)(GLenum, GLuint);
H A Dglfuncs.h318 USE_GL_FUNC(BindTexture, (GLenum target, GLuint texture), (target,texture), 307, 8)