/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | shader.c | 110 {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}, 113 {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, 114 {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}}; 167 {"c2x3", D3DXRS_FLOAT4, 7, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL}, 168 {"c3x2", D3DXRS_FLOAT4, 13, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL}, 169 {"c3x3", D3DXRS_FLOAT4, 10, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36, NULL}, 170 {"r2x3", D3DXRS_FLOAT4, 15, 2, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL}, 171 {"r3x2", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL}, 505 constant_desc.Type, D3DXPT_FLOAT); in test_get_shader_constant_table_ex() 518 constant_desc.Type, D3DXPT_FLOAT); in test_get_shader_constant_table_ex() [all …]
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H A D | effect.c | 48 case D3DXPT_FLOAT: in get_int() 75 case D3DXPT_FLOAT: in get_float() 105 case D3DXPT_FLOAT: in set_number() 1144 else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT && in test_effect_parameter_value_GetInt() 2113 else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT && in test_effect_parameter_value() 2118 set_number(expected_value, res_desc->Type, &tmp, D3DXPT_FLOAT); in test_effect_parameter_value() 2120 set_number(expected_value + 1, res_desc->Type, &tmp, D3DXPT_FLOAT); in test_effect_parameter_value() 2122 set_number(expected_value + 2, res_desc->Type, &tmp, D3DXPT_FLOAT); in test_effect_parameter_value() 2169 set_number(expected_value, res_desc->Type, &fvalue, D3DXPT_FLOAT); in test_effect_parameter_value() 2293 input_value + l + m * 4, D3DXPT_FLOAT); in test_effect_parameter_value() [all …]
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | d3dx9_private.h | 145 case D3DXPT_FLOAT: in get_bool() 162 case D3DXPT_FLOAT: in get_int() 181 case D3DXPT_FLOAT: in get_float() 206 case D3DXPT_FLOAT: in set_number()
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H A D | effect.c | 840 if (param->type == D3DXPT_FLOAT) in set_matrix() 858 &matrix->u.m[i][k], D3DXPT_FLOAT); in set_matrix() 871 &matrix->u.m[k][i], D3DXPT_FLOAT); in set_matrix_transpose() 921 case D3DXPT_FLOAT: in set_value() 1462 {D3DXPT_FLOAT, sizeof(float) * 4, "SCT_VSFLOAT"}, in d3dx_set_shader_const_state() 2475 case D3DXPT_FLOAT: in d3dx_effect_GetValue() 2639 if (param->type == D3DXPT_FLOAT in d3dx_effect_SetInt() 2681 if (param->type == D3DXPT_FLOAT && in d3dx_effect_GetInt() 2899 if (param->type == D3DXPT_FLOAT) in d3dx_effect_SetVector() 2988 if (param->type == D3DXPT_FLOAT) in d3dx_effect_SetVectorArray() [all …]
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H A D | util.c | 260 WINE_D3DX_TO_STR(D3DXPT_FLOAT); in debug_d3dxparameter_type()
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H A D | shader.c | 1395 set_number(&vec[l], D3DXPT_FLOAT, &tmp, desc->Type); in set() 1544 set(table, device, c, &indata, D3DXPT_FLOAT, &count, 4, in set_matrix_array() 1573 set(table, device, c, indata, D3DXPT_FLOAT, &count, 4, in set_matrix_pointer_array() 1728 return set_scalar(This, device, constant, &f, D3DXPT_FLOAT); in ID3DXConstantTableImpl_SetFloat() 1738 return set_scalar_array(This, device, constant, f, count, D3DXPT_FLOAT); in ID3DXConstantTableImpl_SetFloatArray() 1748 return set_vector(This, device, constant, vector, D3DXPT_FLOAT); in ID3DXConstantTableImpl_SetVector() 1758 return set_vector_array(This, device, constant, vector, count, D3DXPT_FLOAT); in ID3DXConstantTableImpl_SetVectorArray()
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H A D | preshader.c | 284 case D3DXPT_FLOAT: in table_type_from_param_type() 1748 set_number((unsigned int *)param_value + i, param->type, oc + i, D3DXPT_FLOAT); in d3dx_evaluate_parameter()
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/reactos/sdk/include/dxsdk/ |
H A D | d3dx9shader.h | 76 D3DXPT_FLOAT, enumerator
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