Searched refs:DSBPLAY_LOOPING (Results 1 – 10 of 10) sorted by relevance
/reactos/dll/directx/dsound_new/ |
H A D | secondary.c | 271 if (This->Flags & DSBPLAY_LOOPING) in SecondaryDirectSoundBuffer8Impl_fnGetStatus() 364 ASSERT(dwFlags & DSBPLAY_LOOPING); in SecondaryDirectSoundBuffer8Impl_fnPlay()
|
H A D | primary.c | 331 if (dwReserved1 != 0 || !(dwFlags & DSBPLAY_LOOPING)) in PrimaryDirectSoundBuffer8Impl_fnPlay()
|
/reactos/dll/win32/mcicda/ |
H A D | mcicda.c | 140 FAILED(IDirectSoundBuffer_Play(wmcda->dsBuf, 0, 0, DSBPLAY_LOOPING))) { in MCICDA_playLoop() 1031 hr = IDirectSoundBuffer_Play(wmcda->dsBuf, 0, 0, DSBPLAY_LOOPING); in MCICDA_Play() 1162 FAILED(IDirectSoundBuffer_Play(wmcda->dsBuf, 0, 0, DSBPLAY_LOOPING))) in MCICDA_Resume()
|
/reactos/dll/directx/wine/dsound/ |
H A D | mixer.c | 543 if (dsb->playflags & DSBPLAY_LOOPING) { in DSOUND_MixInBuffer() 630 if (dsb->playflags & DSBPLAY_LOOPING) in DSOUND_MixOne()
|
H A D | primary.c | 351 err = IDsDriverBuffer_Play(device->hwbuf, 0, 0, DSBPLAY_LOOPING); in DSOUND_PrimaryPlay() 714 if (!(flags & DSBPLAY_LOOPING)) { in PrimaryBufferImpl_Play()
|
H A D | buffer.c | 455 if (This->playflags & DSBPLAY_LOOPING) in IDirectSoundBufferImpl_GetStatus()
|
/reactos/dll/directx/wine/quartz/ |
H A D | dsoundrender.c | 462 IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING); in DSoundRender_OnStartStreaming() 657 IDirectSoundBuffer_Play(buf, 0, 0, DSBPLAY_LOOPING); in DSoundRender_create()
|
/reactos/modules/rostests/winetests/dsound/ |
H A D | ds3d8.c | 456 rc=IDirectSoundBuffer_Play(*dsbo,0,0,DSBPLAY_LOOPING); in test_buffer8()
|
H A D | ds3d.c | 624 rc=IDirectSoundBuffer_Play(*dsbo,0,0,DSBPLAY_LOOPING); in test_buffer()
|
/reactos/sdk/include/psdk/ |
H A D | dsound.h | 189 #define DSBPLAY_LOOPING 0x00000001 macro
|