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Searched refs:DSBPLAY_LOOPING (Results 1 – 10 of 10) sorted by relevance

/reactos/dll/directx/dsound_new/
H A Dsecondary.c271 if (This->Flags & DSBPLAY_LOOPING) in SecondaryDirectSoundBuffer8Impl_fnGetStatus()
364 ASSERT(dwFlags & DSBPLAY_LOOPING); in SecondaryDirectSoundBuffer8Impl_fnPlay()
H A Dprimary.c331 if (dwReserved1 != 0 || !(dwFlags & DSBPLAY_LOOPING)) in PrimaryDirectSoundBuffer8Impl_fnPlay()
/reactos/dll/win32/mcicda/
H A Dmcicda.c140 FAILED(IDirectSoundBuffer_Play(wmcda->dsBuf, 0, 0, DSBPLAY_LOOPING))) { in MCICDA_playLoop()
1031 hr = IDirectSoundBuffer_Play(wmcda->dsBuf, 0, 0, DSBPLAY_LOOPING); in MCICDA_Play()
1162 FAILED(IDirectSoundBuffer_Play(wmcda->dsBuf, 0, 0, DSBPLAY_LOOPING))) in MCICDA_Resume()
/reactos/dll/directx/wine/dsound/
H A Dmixer.c543 if (dsb->playflags & DSBPLAY_LOOPING) { in DSOUND_MixInBuffer()
630 if (dsb->playflags & DSBPLAY_LOOPING) in DSOUND_MixOne()
H A Dprimary.c351 err = IDsDriverBuffer_Play(device->hwbuf, 0, 0, DSBPLAY_LOOPING); in DSOUND_PrimaryPlay()
714 if (!(flags & DSBPLAY_LOOPING)) { in PrimaryBufferImpl_Play()
H A Dbuffer.c455 if (This->playflags & DSBPLAY_LOOPING) in IDirectSoundBufferImpl_GetStatus()
/reactos/dll/directx/wine/quartz/
H A Ddsoundrender.c462 IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING); in DSoundRender_OnStartStreaming()
657 IDirectSoundBuffer_Play(buf, 0, 0, DSBPLAY_LOOPING); in DSoundRender_create()
/reactos/modules/rostests/winetests/dsound/
H A Dds3d8.c456 rc=IDirectSoundBuffer_Play(*dsbo,0,0,DSBPLAY_LOOPING); in test_buffer8()
H A Dds3d.c624 rc=IDirectSoundBuffer_Play(*dsbo,0,0,DSBPLAY_LOOPING); in test_buffer()
/reactos/sdk/include/psdk/
H A Ddsound.h189 #define DSBPLAY_LOOPING 0x00000001 macro