Searched refs:FRONT_EMISSION_BIT (Results 1 – 3 of 3) sorted by relevance
369 bitmask |= FRONT_EMISSION_BIT | BACK_EMISSION_BIT; in gl_material_bitmask()451 if (bitmask & FRONT_EMISSION_BIT) { in gl_set_material()
535 #define FRONT_EMISSION_BIT 0x40 macro542 #define FRONT_MATERIAL_BITS (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \
931 if (VB->MaterialMask[i] & FRONT_EMISSION_BIT) { in update_material()